Ability Name


Weapon Electrify

Description of Ability


With spoken word and mental energies you are able to enchant an electric curse onto your held weapon. Allows for a temporary enchantment to be placed on your held weapon which adds a chance to electrify your opponents. The chance is based on your skill in General Arcana.

Governing Birthsign




Ability Command


WeaponElectrify

Animus Purchase Cost


6

Lifetime Animus Required


0

Ability Pre-Requisite


None

Skill Requirement 1


10% in GeneralArcana

Skill Requirement 2


None

Skill Requirement 3


None