Ability Name
Weapon Electrify
Description of Ability
With spoken word and mental energies you are able to enchant an electric curse onto your held weapon.
Allows for a temporary enchantment to be placed on your held weapon which adds a chance to electrify your opponents. The chance is based on your skill in General Arcana.
Governing Birthsign

Ability Command
WeaponElectrify
Animus Purchase Cost
6
Lifetime Animus Required
0
Ability Pre-Requisite
None
Skill Requirement 1
10% in GeneralArcana
Skill Requirement 2
None
Skill Requirement 3
None