Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
codex [2025/06/27 17:19] – silvrfist | codex [2025/07/03 06:50] (current) – silvrfist | ||
---|---|---|---|
Line 1: | Line 1: | ||
======Codex====== | ======Codex====== | ||
+ | <WRAP justify> | ||
**The Codex – Your Living Character Journal** | **The Codex – Your Living Character Journal** | ||
The Codex is not just another UI panel—it is your character’s in-world diary, a complete record of who they are, what they’ve endured, and how they evolve. Designed to be used both mechanically and in-character, | The Codex is not just another UI panel—it is your character’s in-world diary, a complete record of who they are, what they’ve endured, and how they evolve. Designed to be used both mechanically and in-character, | ||
Line 39: | Line 40: | ||
This section shows your physical attributes such as Grit (your inner resilience), | This section shows your physical attributes such as Grit (your inner resilience), | ||
Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns. | Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns. | ||
- | Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. | + | Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. |
+ | [[ https:// | ||
+ | \\ | ||
<fc # | <fc # | ||
This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function. | This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function. | ||
Line 55: | Line 57: | ||
<fc # | <fc # | ||
This is where you assign available stat points into six core areas: | This is where you assign available stat points into six core areas: | ||
- | **Strength** – Physical power and carry weight | + | * **Strength** – Physical power and carry weight |
- | **Dexterity** – Movement, reaction, and finesse | + | |
- | **Intelligence** – Spell effectiveness and focus | + | |
- | **Hits** – Maximum health | + | |
- | **Stamina** – Physical endurance and combat sustainability | + | |
- | **Mana** – Magical energy for spellcasters | + | |
+ | |||
+ | You can read more about [[https:// | ||
=====Mind===== | =====Mind===== | ||
The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess. | The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess. | ||
Line 86: | Line 90: | ||
Spend Animus Points to unlock or enhance them | Spend Animus Points to unlock or enhance them | ||
Review any Skill Perks or mastery paths | Review any Skill Perks or mastery paths | ||
+ | Please see [[ https:// | ||
+ | \\ | ||
This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape. | This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape. | ||
Line 111: | Line 116: | ||
=====Death===== | =====Death===== | ||
- | The world of Requiem is ruthless, and every step into the wilderness carries real danger—even the threat of permanent death. | + | The world of Requiem is ruthless, and every step into the wilderness carries real danger—even the threat of permanent death. |
\\ | \\ | ||
\\ | \\ | ||
Line 129: | Line 134: | ||
=====Traits===== | =====Traits===== | ||
" | " | ||
- | + | \\ | |
- | What Are Traits? | + | \\ |
- | | + | {{ : |
- | * Not bought with Animus (the game's currency system) | + | \\ |
- | * Represent | + | What Are <fc # |
+ | These are Unique abilities earned through special actions in the game world. It cannot be bought with Animus (the game's currency system) | ||
How to Get Traits | How to Get Traits | ||
Line 147: | Line 153: | ||
Two types: | Two types: | ||
- | * Passive: Always active (like the Sprint trait shown) | + | * Passive: Always active (For example using your selected language, you can understand them when others are speaking it) |
- | * Active: Require a command to use | + | * Active: Require a command to use (like the Sprint trait shown) |
+ | |||
+ | =====Legacy===== | ||
+ | Legacy Points are a special form of currency in Requiem, earned over time as a reward for your continued support, in-game activity, and contribution to the living world of Vitaveus. They allow you to personalize your character and deepen your immersion through cosmetic and roleplay options. | ||
+ | \\ | ||
+ | \\ | ||
+ | {{ :: | ||
+ | \\ | ||
+ | <fc # | ||
+ | This section displays the total number of LP you’ve earned. | ||
+ | You earn 1 Legacy Point for every 5 hours of active playtime. | ||
+ | Legacy Points are not shared account wide. | ||
+ | Legacy Points are a way for the shard to say thank you for your time and loyalty. | ||
+ | Legacy Points can also be earned through Role-play or Content creation. (Hosting/ | ||
+ | \\ | ||
+ | \\ | ||
+ | <fc # | ||
+ | **2 – Cosmetic Options**</ | ||
+ | This menu allows you to spend Legacy Points on a variety of visual and flavor-based customizations, | ||
+ | Unique clothing colors, especially useful for faction uniformity | ||
+ | Changes to Avatar portraits from list of selection. | ||
+ | Special appearance tweaks to match your character concept | ||
+ | These cosmetic enhancements do not affect gameplay balance, but they significantly boost immersion and personal storytelling. | ||
+ | </ |