Differences
This shows you the differences between two versions of the page.
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codex [2025/06/30 00:49] – silvrfist | codex [2025/07/03 06:50] (current) – silvrfist | ||
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This section shows your physical attributes such as Grit (your inner resilience), | This section shows your physical attributes such as Grit (your inner resilience), | ||
Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns. | Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns. | ||
- | Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. | + | Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. |
+ | [[ https:// | ||
+ | \\ | ||
<fc # | <fc # | ||
This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function. | This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function. | ||
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<fc # | <fc # | ||
This is where you assign available stat points into six core areas: | This is where you assign available stat points into six core areas: | ||
- | **Strength** – Physical power and carry weight | + | * **Strength** – Physical power and carry weight |
- | **Dexterity** – Movement, reaction, and finesse | + | |
- | **Intelligence** – Spell effectiveness and focus | + | |
- | **Hits** – Maximum health | + | |
- | **Stamina** – Physical endurance and combat sustainability | + | |
- | **Mana** – Magical energy for spellcasters | + | |
+ | |||
+ | You can read more about [[https:// | ||
=====Mind===== | =====Mind===== | ||
The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess. | The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess. | ||
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Spend Animus Points to unlock or enhance them | Spend Animus Points to unlock or enhance them | ||
Review any Skill Perks or mastery paths | Review any Skill Perks or mastery paths | ||
+ | Please see [[ https:// | ||
+ | \\ | ||
This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape. | This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape. | ||
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=====Death===== | =====Death===== | ||
- | The world of Requiem is ruthless, and every step into the wilderness carries real danger—even the threat of permanent death. | + | The world of Requiem is ruthless, and every step into the wilderness carries real danger—even the threat of permanent death. |
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{{ : | {{ : | ||
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- | What Are Traits? | + | What Are <fc # |
- | | + | These are Unique abilities earned through special actions in the game world. It cannot be bought with Animus (the game's currency system) |
- | * Not bought with Animus (the game's currency system) | + | |
- | * Represent | + | |
How to Get Traits | How to Get Traits | ||
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Two types: | Two types: | ||
- | * Passive: Always active (like the Sprint trait shown) | + | * Passive: Always active (For example using your selected language, you can understand them when others are speaking it) |
- | * Active: Require a command to use | + | * Active: Require a command to use (like the Sprint trait shown) |
=====Legacy===== | =====Legacy===== |