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animus [2025/06/14 04:11] – created atomanimus [2025/07/08 16:11] (current) – [Animus & Infusion Explained] bunny
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-**__<fs large>Animus & Infusion Explained</fs>__**+====== Animus & Infusion Explained ====== 
  
 Animus is the core experience system of Requiem. It represents your growth, power, and potential. You’ll use Animus to enhance your character by: Animus is the core experience system of Requiem. It represents your growth, power, and potential. You’ll use Animus to enhance your character by:
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 •Purchasing feats within skill trees •Purchasing feats within skill trees
 +
 +Animus is capped at 100, and before you can gain any more, you have to spend what you have.
  
 But before you can earn Animus, you must first accumulate Infusion. But before you can earn Animus, you must first accumulate Infusion.
  
-**__<fs large>What is Infusion?</fs>__**+====== What is Infusion? ====== 
  
 Infusion is the foundational energy that fuels your journey toward Animus. For every 1,000 Infusion earned, you gain 1 point of Animus. Infusion is the foundational energy that fuels your journey toward Animus. For every 1,000 Infusion earned, you gain 1 point of Animus.
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 •Most importantly—ROLEPLAYING •Most importantly—ROLEPLAYING
  
-**__<fs large>Infusion Limits</fs>__**+====== Infusion Limits ====== 
 + 
  
 To ensure balance and meaningful progression, Infusion gains are subject to a daily cap with diminishing returns over time. This encourages diverse gameplay and regular interaction rather than grind-heavy loops. To ensure balance and meaningful progression, Infusion gains are subject to a daily cap with diminishing returns over time. This encourages diverse gameplay and regular interaction rather than grind-heavy loops.
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 +====== Rested Infusion Bonus ======
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 +Rested Infusion is accumulated passively while your character is logged out. Once earned, it enhances all Infusion gains, whether from combat (defeating enemies), crafting, gathering resources, or using certain in-game skills. The maximum amount of Rested Infusion you can store is 20,000.
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 +====== Animus and KO/Death ======
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 +  * [[ko_injuries|Knockout]]
 +  * [[permadeath|Perma-Death]]
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