Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
animus [2025/06/17 04:53] – atom | animus [2025/07/08 16:11] (current) – [Animus & Infusion Explained] bunny | ||
---|---|---|---|
Line 9: | Line 9: | ||
•Purchasing feats within skill trees | •Purchasing feats within skill trees | ||
+ | |||
+ | Animus is capped at 100, and before you can gain any more, you have to spend what you have. | ||
But before you can earn Animus, you must first accumulate Infusion. | But before you can earn Animus, you must first accumulate Infusion. | ||
Line 37: | Line 39: | ||
To ensure balance and meaningful progression, | To ensure balance and meaningful progression, | ||
+ | |||
+ | ====== Rested Infusion Bonus ====== | ||
+ | |||
+ | |||
+ | Rested Infusion is accumulated passively while your character is logged out. Once earned, it enhances all Infusion gains, whether from combat (defeating enemies), crafting, gathering resources, or using certain in-game skills. The maximum amount of Rested Infusion you can store is 20,000. | ||
====== Animus and KO/Death ====== | ====== Animus and KO/Death ====== | ||
- | [[ko_injuries|Knockout]] | + | * [[ko_injuries|Knockout]] |
- | [[permadeath|Perma-Death]] | + | |