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======Codex====== | ======Codex====== | ||
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**The Codex – Your Living Character Journal** | **The Codex – Your Living Character Journal** | ||
The Codex is not just another UI panel—it is your character’s in-world diary, a complete record of who they are, what they’ve endured, and how they evolve. Designed to be used both mechanically and in-character, | The Codex is not just another UI panel—it is your character’s in-world diary, a complete record of who they are, what they’ve endured, and how they evolve. Designed to be used both mechanically and in-character, | ||
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This section shows your physical attributes such as Grit (your inner resilience), | This section shows your physical attributes such as Grit (your inner resilience), | ||
Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns. | Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns. | ||
- | Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. | + | Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. |
+ | [[ https:// | ||
+ | \\ | ||
<fc # | <fc # | ||
This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function. | This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function. | ||
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This is where you assign available stat points into six core areas: | This is where you assign available stat points into six core areas: | ||
- | **Strength** – Physical power and carry weight | + | * **Strength** – Physical power and carry weight |
- | **Dexterity** – Movement, reaction, and finesse | + | |
- | **Intelligence** – Spell effectiveness and focus | + | |
- | **Hits** – Maximum health | + | |
- | **Stamina** – Physical endurance and combat sustainability | + | |
- | **Mana** – Magical energy for spellcasters | + | |
+ | |||
+ | You can read more about [[https:// | ||
=====Mind===== | =====Mind===== | ||
The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess. | The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess. | ||
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Spend Animus Points to unlock or enhance them | Spend Animus Points to unlock or enhance them | ||
Review any Skill Perks or mastery paths | Review any Skill Perks or mastery paths | ||
+ | Please see [[ https:// | ||
+ | \\ | ||
This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape. | This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape. | ||
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**Mortality Effects** | **Mortality Effects** | ||
If your character is suffering from Mortality (a temporary state after resurrection or trauma), your ability to store Animus is reduced, limiting your progression until the condition recovers. | If your character is suffering from Mortality (a temporary state after resurrection or trauma), your ability to store Animus is reduced, limiting your progression until the condition recovers. | ||
+ | |||
+ | =====Death===== | ||
+ | The world of Requiem is ruthless, and every step into the wilderness carries real danger—even the threat of permanent death. Please see [[ https:// | ||
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+ | Every time your character is knocked out (KO’d), there' | ||
+ | The more often you're KO’d, the greater the risk of receiving multiple or more severe injuries. | ||
+ | Injuries can affect combat, movement, and even your mental state—treat them quickly or face long-term consequences. | ||
+ | |||
+ | <fc # | ||
+ | When fighting Red-tier enemies (high-threat mobs), your character may gain Mortality—a dangerous stat that increases your risk of permanent death. | ||
+ | Each 1 point of Mortality equals a 1% chance of permanent death if you're KO’d. | ||
+ | For example, 25 Mortality = 25% chance your character will not wake up again. | ||
+ | Manage your Mortality carefully—rest, | ||
+ | |||
+ | =====Traits===== | ||
+ | " | ||
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+ | What Are <fc # | ||
+ | These are Unique abilities earned through special actions in the game world. It cannot be bought with Animus (the game's currency system) but a representation of your character' | ||
+ | |||
+ | How to Get Traits | ||
+ | You can acquire traits by: | ||
+ | * Defeating certain enemies | ||
+ | * Having conversations under specific conditions | ||
+ | * Examining special objects in the game world | ||
+ | * Other rare methods (keep exploring to discover them!) | ||
+ | |||
+ | Key Features of Traits | ||
+ | * Permanent until death: You'll lose all traits if your character dies | ||
+ | * No skill requirements: | ||
+ | |||
+ | Two types: | ||
+ | * Passive: Always active (For example using your selected language, you can understand them when others are speaking it) | ||
+ | * Active: Require a command to use (like the Sprint trait shown) | ||
+ | |||
+ | =====Legacy===== | ||
+ | Legacy Points are a special form of currency in Requiem, earned over time as a reward for your continued support, in-game activity, and contribution to the living world of Vitaveus. They allow you to personalize your character and deepen your immersion through cosmetic and roleplay options. | ||
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+ | <fc # | ||
+ | This section displays the total number of LP you’ve earned. | ||
+ | You earn 1 Legacy Point for every 5 hours of active playtime. | ||
+ | Legacy Points are not shared account wide. | ||
+ | Legacy Points are a way for the shard to say thank you for your time and loyalty. | ||
+ | Legacy Points can also be earned through Role-play or Content creation. (Hosting/ | ||
+ | \\ | ||
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+ | <fc #ff0000> | ||
+ | **2 – Cosmetic Options**</ | ||
+ | This menu allows you to spend Legacy Points on a variety of visual and flavor-based customizations, | ||
+ | Unique clothing colors, especially useful for faction uniformity | ||
+ | Changes to Avatar portraits from list of selection. | ||
+ | Special appearance tweaks to match your character concept | ||
+ | These cosmetic enhancements do not affect gameplay balance, but they significantly boost immersion and personal storytelling. | ||
+ | </ | ||
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