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codex [2025/06/28 06:51] silvrfistcodex [2025/07/03 06:50] (current) silvrfist
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 This section shows your physical attributes such as Grit (your inner resilience), Injury Total, Height, Weight, and Bloodtype. This section shows your physical attributes such as Grit (your inner resilience), Injury Total, Height, Weight, and Bloodtype.
 Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns. Pressing “Check Injuries” will open a detailed breakdown of any current wounds, such as fractures, bleeding, infections, or burns.
-Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. +Always monitor this, especially after battle or exposure to hazards, as untreated injuries can worsen or become life-threatening. Please see 
 +[[ https://requiemrpg.com/wikirequiem/doku.php?id=ko_injuries|KO & Injuries]] 
 +\\
 <fc #ff0000>**2 – Hunger & Thirst**</fc> <fc #ff0000>**2 – Hunger & Thirst**</fc>
 This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function. This area shows your current Hunger and Thirst levels, both of which must be maintained for proper function.
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 <fc #ff0000>**4 – Stat Allocation Panel**</fc> <fc #ff0000>**4 – Stat Allocation Panel**</fc>
 This is where you assign available stat points into six core areas: This is where you assign available stat points into six core areas:
-**Strength** – Physical power and carry weight +  * **Strength** – Physical power and carry weight 
-**Dexterity** – Movement, reaction, and finesse +  **Dexterity** – Movement, reaction, and finesse 
-**Intelligence** – Spell effectiveness and focus +  **Intelligence** – Spell effectiveness and focus 
-**Hits** – Maximum health +  **Hits** – Maximum health 
-**Stamina** – Physical endurance and combat sustainability +  **Stamina** – Physical endurance and combat sustainability 
-**Mana** – Magical energy for spellcasters+  **Mana** – Magical energy for spellcasters
  
 +
 +You can read more about [[https://requiemrpg.com/wikiRequiem/doku.php?id=stats|Stats]] Here.
 =====Mind===== =====Mind=====
 The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess. The MIND tab reflects your character’s mental state and total skill capacity, both of which are crucial in the horror-driven world of Requiem. This page tracks your psychological resilience and controls how many total skill points your character can possess.
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 Spend Animus Points to unlock or enhance them Spend Animus Points to unlock or enhance them
 Review any Skill Perks or mastery paths Review any Skill Perks or mastery paths
 +Please see [[ https://requiemrpg.com/wikirequiem/doku.php?id=skills|Skills]] 
 +\\
 This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape. This is the core of character customization in Requiem—whether you’re a disciplined soldier, cunning rogue, or cursed scholar, this menu is where your skill identity takes shape.
  
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 =====Death===== =====Death=====
-The world of Requiem is ruthless, and every step into the wilderness carries real danger—even the threat of permanent death.+The world of Requiem is ruthless, and every step into the wilderness carries real danger—even the threat of permanent death. Please see [[ https://requiemrpg.com/wikirequiem/doku.php?id=permadeath|Permadeath]]
 \\ \\
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 {{ :wiki-codex_6_traits.png?nolink |}} {{ :wiki-codex_6_traits.png?nolink |}}
 \\ \\
-What Are Traits? +What Are <fc #ff0000>**Traits**</fc>
-  Unique abilities earned through special actions in the game world +These are Unique abilities earned through special actions in the game world. It cannot be bought with Animus (the game's currency system) but a representation of your character's special qualities and experiences
-  * Not bought with Animus (the game's currency system) +
-  * Represent your character's special qualities and experiences+
  
 How to Get Traits How to Get Traits
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 Two types: Two types:
-  * Passive: Always active (like the Sprint trait shown+  * Passive: Always active (For example using your selected language, you can understand them when others are speaking it
-  * Active: Require a command to use+  * Active: Require a command to use (like the Sprint trait shown)
  
 =====Legacy===== =====Legacy=====
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 This section displays the total number of LP you’ve earned. This section displays the total number of LP you’ve earned.
 You earn 1 Legacy Point for every 5 hours of active playtime. You earn 1 Legacy Point for every 5 hours of active playtime.
-Legacy Points accumulate over time and are shared across your account.+Legacy Points are not shared account wide.
 Legacy Points are a way for the shard to say thank you for your time and loyalty. Legacy Points are a way for the shard to say thank you for your time and loyalty.
 +Legacy Points can also be earned through Role-play or Content creation. (Hosting/attending Events, drive plot-lines etc...) 
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 This menu allows you to spend Legacy Points on a variety of visual and flavor-based customizations, such as: This menu allows you to spend Legacy Points on a variety of visual and flavor-based customizations, such as:
 Unique clothing colors, especially useful for faction uniformity Unique clothing colors, especially useful for faction uniformity
-Custom portraits or avatars (May be applied for)+Changes to Avatar portraits from list of selection.
 Special appearance tweaks to match your character concept Special appearance tweaks to match your character concept
 These cosmetic enhancements do not affect gameplay balance, but they significantly boost immersion and personal storytelling. These cosmetic enhancements do not affect gameplay balance, but they significantly boost immersion and personal storytelling.
 </WRAP> </WRAP>
  
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