Medieval Grimdark Role-Playing Experience

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crafting_gathering [2025/05/26 14:18] dhergulcrafting_gathering [2025/06/06 20:06] (current) – [How It Works] dhergul
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 <fs xx-large>**Crafting & Gathering**</fs> <fs xx-large>**Crafting & Gathering**</fs>
  
-**Guide: Harvesting** +====== Guide: Harvesting====== 
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- +Within the game world, your character has the opportunity to collect and acquire various resources by utilizing specific [[https://islesofaeolia.com/wordpress/index.php/skill-compendium/skills ]] and items on particular elements within the game. This process is known as Harvesting and within the game world of Requiem, it is quite different than standard UO shards.
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-Within the game world, your character has the opportunity to collect and acquire various resources by utilizing specific skills and items on particular elements within the game. This process is known as Harvesting and within the game world of Requiem, it is quite different than standard UO shards.+
  
 Requiem utilizes a unique, custom system to handle some types of harvesting in the game world. This system allows developers to add in a limitless variety of items and resources into the game world by means of harvesting, as opposed to more traditional methods commonly found in UO. Requiem utilizes a unique, custom system to handle some types of harvesting in the game world. This system allows developers to add in a limitless variety of items and resources into the game world by means of harvesting, as opposed to more traditional methods commonly found in UO.
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 It is important to realize that traditional harvesting, in the form of mining mountain faces and chopping “static” trees, is not the preferred method of harvesting in Requiem. Most all resources that can be acquired through the game world are obtained from what are known as “Resource Nodes”. Nodes come in many different forms, can require different skills to “tap”, and provide a wide variety of different resources when “worked”. Harvesting from static resources, such as trees and mountain tiles, will still yield a small amount of basic raw resources, but for more special and rare resources, one must find and utilize a resource node. It is important to realize that traditional harvesting, in the form of mining mountain faces and chopping “static” trees, is not the preferred method of harvesting in Requiem. Most all resources that can be acquired through the game world are obtained from what are known as “Resource Nodes”. Nodes come in many different forms, can require different skills to “tap”, and provide a wide variety of different resources when “worked”. Harvesting from static resources, such as trees and mountain tiles, will still yield a small amount of basic raw resources, but for more special and rare resources, one must find and utilize a resource node.
  
-Finding Nodes+Every character can add up to 100 points in harvesting skills as the first 100 points do not apply for the skill cap, so everyone can have at least some harvesting skills to use and gain some money. 
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 +====== Finding Nodes ====== 
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 A player will begin node harvesting by first finding a “node” in the game. As said before, nodes can take many different forms, from the traditional rock that yields veins of iron, to the seasoned tree ready for harvest, to the desiccated corpse prime for dissection. The observant player will be able to identify common nodes in logical places; for example, nodes that provide things such as vegetables and cotton would likely be found in farm plots. Other times, particularly when dealing with nodes that provide uncommon or rare resources, finding the location of a node can require the help of others, clever detective skills, or simple fearlessness in the face of overwhelming danger. A player will begin node harvesting by first finding a “node” in the game. As said before, nodes can take many different forms, from the traditional rock that yields veins of iron, to the seasoned tree ready for harvest, to the desiccated corpse prime for dissection. The observant player will be able to identify common nodes in logical places; for example, nodes that provide things such as vegetables and cotton would likely be found in farm plots. Other times, particularly when dealing with nodes that provide uncommon or rare resources, finding the location of a node can require the help of others, clever detective skills, or simple fearlessness in the face of overwhelming danger.
  
-Harvesting Tools+====== Harvesting Tools ====== 
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 To harvest a node, a player will simply double-click the node item. The character must also have a tool in hand, as defined by the type of node, in order to begin the harvesting process. If a character does not have a tool equipped or has the wrong type of tool equipped, a message will be displayed informing the player of the type of tool or tools that are required to harvest the node. To harvest a node, a player will simply double-click the node item. The character must also have a tool in hand, as defined by the type of node, in order to begin the harvesting process. If a character does not have a tool equipped or has the wrong type of tool equipped, a message will be displayed informing the player of the type of tool or tools that are required to harvest the node.
  
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 It is key to note that when using a tool to harvest a node, the tool’s “uses” attribute will be lowered by one. If only one use remains on the tool, it will be consumed. The wise player will continually check the condition of their tool by using the Item Identification skill on the tool to assure enough uses are left on the item before using it. The same mechanic applies to utilizing the appropriate weapon to harvest but, it will lose **two** “uses” attributes instead of one. This is to represent the action of utilizing an object out of its intended realm and therefore, suffers more durability damage than normal. It is key to note that when using a tool to harvest a node, the tool’s “uses” attribute will be lowered by one. If only one use remains on the tool, it will be consumed. The wise player will continually check the condition of their tool by using the Item Identification skill on the tool to assure enough uses are left on the item before using it. The same mechanic applies to utilizing the appropriate weapon to harvest but, it will lose **two** “uses” attributes instead of one. This is to represent the action of utilizing an object out of its intended realm and therefore, suffers more durability damage than normal.
  
-Harvesting Skills +====== Harvesting Skills ====== 
-Once a player double-clicks a node with the appropriate tool in hand, the node will check the skill of the character. Different types of nodes are governed by differing types of harvesting skills. For examplean ore-veined rock that yields ore is governed by the Geology skill, whereas a tree is governed by Horticulture, and etc.+ 
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 +Once a player double-clicks a node with the appropriate tool in hand, the node will check the skill of the character. Different types of nodes are governed by differing types of harvesting skills. Up now, the three skills governing the Harvesting systems are: [[https://islesofaeolia.com/skills/geology.htm| Geology ]] [[https://islesofaeolia.com/skills/horticulture.htm| Horticolture ]] and [[https://islesofaeolia.com/skills/skinning.htm| Skinning ]].
  
 In most cases, harvesting nodes can be “tapped” by a character with any skill level. Skill levels predominantly affect the quickness and efficiency of harvesting a node. However, skill levels also affect numerous other aspects of harvesting, including the following: In most cases, harvesting nodes can be “tapped” by a character with any skill level. Skill levels predominantly affect the quickness and efficiency of harvesting a node. However, skill levels also affect numerous other aspects of harvesting, including the following:
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 Time spent between harvesting attempts: Harvesting can often be dismissed as manual labor, but do not let such ignorant assumptions fool you; for example, the intricacies of Necropsy take a delicate hand and a steady mind. The Miner must focus soundly on each and every strike of his pickaxe as not to ruin precious metals or gems. There exists a time period that characters experience between each harvesting attempt, based upon their expertise in the appropriate harvesting skill. The time a character must wait to regain their concentration is reduced as their skill rises. For example, at low levels (0 – 20 skill), this time period can be as long as forty-five seconds. At maximum skill, this period can be as short as twenty. Time spent between harvesting attempts: Harvesting can often be dismissed as manual labor, but do not let such ignorant assumptions fool you; for example, the intricacies of Necropsy take a delicate hand and a steady mind. The Miner must focus soundly on each and every strike of his pickaxe as not to ruin precious metals or gems. There exists a time period that characters experience between each harvesting attempt, based upon their expertise in the appropriate harvesting skill. The time a character must wait to regain their concentration is reduced as their skill rises. For example, at low levels (0 – 20 skill), this time period can be as long as forty-five seconds. At maximum skill, this period can be as short as twenty.
  
-Harvesting Abilities+====== Harvesting Abilities ====== 
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 As part of the Ability System, numerous Abilities exist in the game world that can affect harvesting skills in various ways, from reducing the time spent harvesting a node, to increasing the chances of collecting secondary and rare resources, and more. The wise player will seek out the far corners of Eden to find these special abilities. As part of the Ability System, numerous Abilities exist in the game world that can affect harvesting skills in various ways, from reducing the time spent harvesting a node, to increasing the chances of collecting secondary and rare resources, and more. The wise player will seek out the far corners of Eden to find these special abilities.
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