Medieval Grimdark Role-Playing Experience

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crafting_gathering [2025/05/26 14:26] – [Harvesting Abilities] dhergulcrafting_gathering [2025/06/06 20:06] (current) – [How It Works] dhergul
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 It is important to realize that traditional harvesting, in the form of mining mountain faces and chopping “static” trees, is not the preferred method of harvesting in Requiem. Most all resources that can be acquired through the game world are obtained from what are known as “Resource Nodes”. Nodes come in many different forms, can require different skills to “tap”, and provide a wide variety of different resources when “worked”. Harvesting from static resources, such as trees and mountain tiles, will still yield a small amount of basic raw resources, but for more special and rare resources, one must find and utilize a resource node. It is important to realize that traditional harvesting, in the form of mining mountain faces and chopping “static” trees, is not the preferred method of harvesting in Requiem. Most all resources that can be acquired through the game world are obtained from what are known as “Resource Nodes”. Nodes come in many different forms, can require different skills to “tap”, and provide a wide variety of different resources when “worked”. Harvesting from static resources, such as trees and mountain tiles, will still yield a small amount of basic raw resources, but for more special and rare resources, one must find and utilize a resource node.
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 +Every character can add up to 100 points in harvesting skills as the first 100 points do not apply for the skill cap, so everyone can have at least some harvesting skills to use and gain some money.
  
 ====== Finding Nodes ====== ====== Finding Nodes ======
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-Once a player double-clicks a node with the appropriate tool in hand, the node will check the skill of the character. Different types of nodes are governed by differing types of harvesting skills. For examplean ore-veined rock that yields ore is governed by the Geology skill, whereas a tree is governed by Horticulture, and etc.+Once a player double-clicks a node with the appropriate tool in hand, the node will check the skill of the character. Different types of nodes are governed by differing types of harvesting skills. Up now, the three skills governing the Harvesting systems are: [[https://islesofaeolia.com/skills/geology.htm| Geology ]] [[https://islesofaeolia.com/skills/horticulture.htm| Horticolture ]] and [[https://islesofaeolia.com/skills/skinning.htm| Skinning ]].
  
 In most cases, harvesting nodes can be “tapped” by a character with any skill level. Skill levels predominantly affect the quickness and efficiency of harvesting a node. However, skill levels also affect numerous other aspects of harvesting, including the following: In most cases, harvesting nodes can be “tapped” by a character with any skill level. Skill levels predominantly affect the quickness and efficiency of harvesting a node. However, skill levels also affect numerous other aspects of harvesting, including the following: