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+ | ====== Knockout ====== | ||
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+ | Being reduced to zero hit points causes a brief bout of unconsciousness (Knocked Out). When you are Knocked Out, you lose some Infusion (not Animus). If your Animus pool is 0 at that time, you have a chance of gaining Mortality. While you are Knocked Out, NPC monsters will stop attacking you and you generally have enough time to limp away once you come to your senses. | ||
+ | Your stats are penalized by 5 points for a minute following your first KO. | ||
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+ | Multiple KOs within a short amount of time (15 minutes) incurs cumulative penalties. This results in a longer recovery time and increasingly severe penalties (including the stat penalty which follows every KO). You can monitor your current KO count with the command [codex → Death. Please note that your KO count decreases slowly by 1 point per 15 minutes – it does not reset entirely. In other words, if you get KO’d more than twice within 15 minutes, it is probably wise to be very careful for a while. | ||
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+ | You will incur mortality points by permanently killing other players, by being knocked out by certain hostiles known as Deadly Creatures (identified by <fc # | ||
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+ | ====== Injuries ====== | ||
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+ | When you are Knocked Out (0 hp) or suffer fall damage, you have a chance to acquire an injury. Essentially, | ||
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+ | If injured, you should see a player doctor to reduce the healing time (it can get fairly long), but you will eventually heal from most injuries with time alone. | ||
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+ | The base chance of incurring an injury from normal knockouts is based on a formula which calculates and stores the total amount of hits that did overkill damage. For example, a player with 25 HP who is hit for 50 points of damage will have a 25% chance to incur an injury. | ||
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+ | You can learn more about injuries by checking the List of injuries and the Allopathy Guide. | ||
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+ | ====== Death ====== | ||
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+ | Your character' | ||
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+ | There are three major ways in which Permadeath can touch you: | ||
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+ | Firstly, you can be killed by your fellow players. Just like PVP in general, this is an act that is not done lightly, but it remains a possibility. You might get burned for witchcraft or you yourself might kill someone to keep your diabolic arts a secret. Note that not all PVP kills result in permanent death. When killed in PVP, you will roll a PD chance based on your Mortality total. A player may also choose to purposefully kill your character permanently by using a bladed item on your knocked out body, which initiates a Killing process. This process lasts a minute or two and can be canceled at any time before it is complete. | ||
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+ | Secondly, your Mortality increases your chance to be Permakilled instead of KO’d when you reach 0 hp. Note that RED mobs have a chance to increase your Mortality if they KO you – this can trigger a roll to PD you even if your Mortality is 0! | ||
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+ | Thirdly, you can die due to starvation. Permanently. Best not forget to eat and drink! |