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magic_system [2025/06/22 16:05] – [Key Magic Skills] bunnymagic_system [2025/06/22 16:11] (current) bunny
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-| SPOILER: 45 skill% in Alchemy is needed for a 100% success chance on grinding reagents, which is especially crucial for rare ingredients, such as gems. |+<fc #ffffff>SPOILER: 45 skill% in Alchemy is needed for a 100% success chance on grinding reagents, which is especially crucial for rare ingredients, such as gems.</fc> |
  
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-| SPOILER: Rather high skill in Geology is required to be successful (70+). |+<fc #ffffff>SPOILER: Rather high skill in Geology is required to be successful (70+).</fc> |
  
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-| SPOILER: Success chance of extracting those resources is low even at higher skill levels. It is best to combine it with leather gathering for leather armor (which has no penalties regarding mana regeneration). |+<fc #ffffff>SPOILER: Success chance of extracting those resources is low even at higher skill levels. It is best to combine it with leather gathering for leather armor (which has no penalties regarding mana regeneration).</fc> |
  
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-| SPOILER: It reduces the spell damage for INT/10. At 150 INT, it will reduce each direct spell by -15 damage. |+<fc #ffffff>SPOILER: It reduces the spell damage for INT/10. At 150 INT, it will reduce each direct spell by -15 damage.</fc> |
  
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-| SPOILER: When a spellbook is created, it has a chance to be crafted with certain properties, based on the maker’s skill in General Arcana. At 120 General, up to 3 bonuses can be applied. Bonuses are:Bonus IntBonus ManaCast SpeedCast RecoverySpell DamageRegen ManaLower Mana CostSkills:General ArcanaPaganistic ArcanaArchmagic ArcanaDiabolismDivine ArcanaArcane IncantationMagic Resist |+|<fc #ffffff> SPOILER: When a spellbook is created, it has a chance to be crafted with certain properties, based on the maker’s skill in General Arcana. At 120 General, up to 3 bonuses can be applied. **Bonuses are:**Bonus Int, Bonus Mana, Cast Speed. Cast Recovery, Spell Damage, Regen Mana, Lower Mana Cost, **Skills:** General Arcana, Paganistic Arcana, Archmagic Arcana, Diabolism, Divine Arcana, Arcane Incantation, Magic Resist</fc> |
  
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-| SPOILER: General Arcana holds most utility spells, some of which are linked to the actual skills and associated feats. You still need to raise those skills normally in order to buy the perks.A mantra that temporarily boosts the Hiding skill (scales with INT). If proper abilities are taken in the Hiding tree, it allows the caster to run in stealth for a short period of time.A “reveal” mantra that works similar to the active use of Perception skill.A mantra that temporarily boosts the Mage Resist skill. It scales with INT and works for a few minutes.An “unlock” mantra boosts your Lockpicking skill temporary up to INT/2 (75 max) and allows you to pick the doors and containers. One can put on +lockpicking clothing to push his or her skill even further. |+<fc #ffffff>SPOILER: General Arcana holds most utility spells, some of which are linked to the actual skills and associated feats. You still need to raise those skills normally in order to buy the perks.A mantra that temporarily boosts the Hiding skill (scales with INT). If proper abilities are taken in the Hiding tree, it allows the caster to run in stealth for a short period of time.A “reveal” mantra that works similar to the active use of Perception skill.A mantra that temporarily boosts the Mage Resist skill. It scales with INT and works for a few minutes.An “unlock” mantra boosts your Lockpicking skill temporary up to INT/2 (75 max) and allows you to pick the doors and containers. One can put on +lockpicking clothing to push his or her skill even further.</fc> |
  
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-| SPOILER: Crafters can disenchant their armor pieces with HP bonuses. Tailors can also successfully disenchant clothing with +skill properties. A morium with a powerlevel lower than 10 is required to store the energy. |+<fc #ffffff>SPOILER: Crafters can disenchant their armor pieces with HP bonuses. Tailors can also successfully disenchant clothing with +skill properties. A morium with a powerlevel lower than 10 is required to store the energy.</fc> |
  
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-| SPOILER: Not all spells are subject to the decrease in intensity while whispering. It is a good practice to test the new spells out and see how they behave. |+<fc #ffffff>SPOILER: Not all spells are subject to the decrease in intensity while whispering. It is a good practice to test the new spells out and see how they behave.</fc> |
  
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-| SPOILER: You will soon find out that you do not need to carry the whole library of spells around but just a selected few spells. Carrying a smaller book helps with an already limited weight capacity that mages have to endure due to the low STR score. |+<fc #ffffff>SPOILER: You will soon find out that you do not need to carry the whole library of spells around but just a selected few spells. Carrying a smaller book helps with an already limited weight capacity that mages have to endure due to the low STR score.</fc> |
  
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-| SPOILER: Direct item research (that was in beta Act V) is no longer possible, i.e. getting more copies of the same spell from a crafted one. |+<fc #ffffff>SPOILER: Direct item research (that was in beta Act V) is no longer possible, i.e. getting more copies of the same spell from a crafted one.</fc> |
  
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