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resistances [2025/06/22 11:52] – silvrfist | resistances [2025/06/23 10:05] (current) – silvrfist | ||
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- | ======Resistance Types====== | + | ====== Resistance Types ====== |
- | In the world of Requiem, survival depends not just on your gear or skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. | + | <WRAP justify> |
+ | In the world of Requiem, survival depends not just on your skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. | ||
At the core of this system are five primary damage and resistance types, which apply to both characters and creatures: | At the core of this system are five primary damage and resistance types, which apply to both characters and creatures: | ||
+ | |||
* Blunt | * Blunt | ||
* Slash | * Slash | ||
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* Energy | * Energy | ||
- | These values | + | These resistance |
- | =====Where to find Resistance Values===== | + | ===== Where to find Resistance Values ===== |
- | + | To view your current resistance values, open your **Paperdoll** (character window) and click on the **Status** button. This will bring up a pop-up window displaying a detailed breakdown of your character’s attributes. Your damage resistances can be found on the right side of this window. | |
- | {{ : | + | |
\\ | \\ | ||
- | {{ :resistance_itemmenu_.png?nolink& | + | {{ :resistance_paperdoll_.png?600&nolink }} \\ To check the individual resistance values of a specific wearable item, simply click on the item in question and select "Lore Item". This will open a pop-up window displaying detailed stats, including the resistance values provided by that piece of equipment.\\ {{ : |
- | + | ||
+ | ===== Blunt Damage / Resistance ===== | ||
- | =====Blunt Damage / Resistance===== | + | Blunt damage is one of the two primary |
- | Blunt damage is one of the two main types of physical melee damage. It includes | + | |
* Found in: Melee and Ranged weapons. | * Found in: Melee and Ranged weapons. | ||
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Resisted by: Blunt Resistance, which is a primary resistance on Physical Defense armor. | Resisted by: Blunt Resistance, which is a primary resistance on Physical Defense armor. | ||
- | =====Slash Damage / Resistance===== | + | ===== Slash Damage / Resistance ===== |
- | Slash damage | + | |
+ | Slash damage | ||
* Found in: Melee and Ranged weapons. | * Found in: Melee and Ranged weapons. | ||
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Resisted by: Slash Resistance, also a primary resistance on Physical Defense armor. | Resisted by: Slash Resistance, also a primary resistance on Physical Defense armor. | ||
- | =====Corporeal Damage / Resistance===== | + | ===== Corporeal Damage / Resistance ===== |
Corporeal damage is a general type of body damage that includes both physical and magical sources. It reflects harm done directly to the body, like internal injuries, blood loss, or harmful magic that affects tissue (e.g., rashes, boils, or hypothermia). | Corporeal damage is a general type of body damage that includes both physical and magical sources. It reflects harm done directly to the body, like internal injuries, blood loss, or harmful magic that affects tissue (e.g., rashes, boils, or hypothermia). | ||
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Also used to calculate your resistance to poison and toxins. | Also used to calculate your resistance to poison and toxins. | ||
- | =====Occult Damage / Resistance===== | + | ===== Occult Damage / Resistance ===== |
Occult damage is one of the two main types of magical damage. It comes from dark or mystical forces that harm the body in unnatural ways — such as ghostly attacks, shadow energy, or blood magic that causes internal trauma. | Occult damage is one of the two main types of magical damage. It comes from dark or mystical forces that harm the body in unnatural ways — such as ghostly attacks, shadow energy, or blood magic that causes internal trauma. | ||
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* Resisted by: Occult Resistance, a primary resistance on Elemental Defense armor. | * Resisted by: Occult Resistance, a primary resistance on Elemental Defense armor. | ||
- | =====Energy Damage / Resistance===== | + | ===== Energy Damage / Resistance ===== |
Energy damage is the other major type of magical damage. It includes magical forces like lightning, electricity, | Energy damage is the other major type of magical damage. It includes magical forces like lightning, electricity, | ||
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* Resisted by: Energy Resistance, a primary resistance on Elemental Defense armor. | * Resisted by: Energy Resistance, a primary resistance on Elemental Defense armor. | ||
+ | ====== How Damage is Calculated ====== | ||
- | =====How Damage is Calculated===== | ||
Weapon’s base damage is multiplied by the % damage type. | Weapon’s base damage is multiplied by the % damage type. | ||
- | |||
Each chunk is reduced by enemy’s corresponding resistance. | Each chunk is reduced by enemy’s corresponding resistance. | ||
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Remaining damage is summed to get final value. | Remaining damage is summed to get final value. | ||
- | Example: | + | Example: Weapon: 80% Slash / 20% Blunt, base 40 dmg |
- | Weapon: 80% Physical | + | |
+ | Enemy Resists: 50% Slash, 25% Blunt | ||
+ | |||
+ | **Calculation: | ||
+ | |||
+ | - Slash: 32 → resists 16 → inflicts 16 | ||
+ | - Blunt: 8 → resists 2 → inflicts 6 | ||
+ | - Total = __**22 dmg**__ | ||
- | Enemy Resists: 50% Physical, 25% Cold | + | ====== Strategy & Optimization ====== |
- | Calculation: | + | A key strategy in Requiem is learning how to match your weapon’s damage type to the enemy’s weakest resistance. This means choosing weapons or spells that deal the kind of damage your opponent is least protected against. |
- | Physical: 32 → resists 16 → inflicts 16 | + | ====Why This Matters==== |
+ | Even if your weapon deals a mix of damage types, your enemy might have high resistance to two of those and low resistance to one. If you focus on boosting or converting your damage into that weaker type, you'll deal more effective damage overall. | ||
- | Cold: 8 → resists 2 → inflicts 6 | + | For example: |
+ | An enemy has: | ||
+ | 70% Slash Resistance | ||
+ | 20% Occult Resistance | ||
- | Total = 22 dmg | + | Your sword deals 80% Slash / 20% Occult → Most of your damage gets blocked. |
+ | Switching to a weapon or spell with more Occult damage or Blunt damage, can dramatically increase your damage output. | ||
+ | ====Choosing the Right Armor==== | ||
+ | Just like how you want to exploit enemy weaknesses, you also want to defend your own. | ||
+ | Instead of trying to make your resistances " | ||
+ | Focus on the type of damage you expect to take most in a given situation (e.g., Blunt/Slash for melee monsters, Energy for lightning mages). | ||
+ | Choose armor and gear that offer high resistance to that damage type, even if it means other resistances are lower. | ||
- | =====Strategy & Optimization===== | + | For instance: |
- | Match weapon damage type to enemy' | + | Going into a dungeon filled with fire-wielding demons? Prioritize Fire Resistance gear. |
- | Even if armor offers more mixed resistance, focusing on minimizing the largest damage type taken is usually more effective | + | Fighting undead that mostly use blunt melee attacks? Stack Blunt Resistance. |
- | Armor choice should target dominant incoming | + | ====Quick Tips for New Players==== |
+ | - Use the “Lore Item” function to check weapon and armor damage/resistance types. | ||
+ | - Pay attention to what kinds of attacks enemies are using and adjust your gear accordingly. | ||
+ | - Magic and elemental enemies often bypass physical resistance—equip Elemental Defense armor to counter. | ||
+ | - Don’t try to cover every resistance equally—it’s better to be very strong against one damage type than weak against all. | ||
+ | </ | ||