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resistances [2025/06/22 12:00] – [Slash Damage / Resistance] silvrfist | resistances [2025/06/23 10:05] (current) – silvrfist | ||
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====== Resistance Types ====== | ====== Resistance Types ====== | ||
- | + | <WRAP justify> | |
- | In the world of Requiem, survival depends not just on your gear or skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. | + | In the world of Requiem, survival depends not just on your skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. |
At the core of this system are five primary damage and resistance types, which apply to both characters and creatures: | At the core of this system are five primary damage and resistance types, which apply to both characters and creatures: | ||
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===== Where to find Resistance Values ===== | ===== Where to find Resistance Values ===== | ||
- | To view your current resistance values, open your Paperdoll (character window) and click on the Status button. This will bring up a pop-up window displaying a detailed breakdown of your character’s attributes. Your damage resistances can be found on the right side of this window. | + | To view your current resistance values, open your **Paperdoll** (character window) and click on the **Status** button. This will bring up a pop-up window displaying a detailed breakdown of your character’s attributes. Your damage resistances can be found on the right side of this window. |
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===== Blunt Damage / Resistance ===== | ===== Blunt Damage / Resistance ===== | ||
- | Blunt damage is one of the two primary physical melee damage types in Ultima Online. It encompasses all impact-based attacks—from maces, war hammers, and staves to crushing ranged weapons or even unarmed strikes. Unlike slashing or piercing attacks, blunt damage relies entirely on kinetic force. | + | Blunt damage is one of the two primary physical melee damage types in Requiem. It encompasses all impact-based attacks—from maces, war hammers, and staves to crushing ranged weapons or even unarmed strikes. Unlike slashing or piercing attacks, blunt damage relies entirely on kinetic force. |
* Found in: Melee and Ranged weapons. | * Found in: Melee and Ranged weapons. | ||
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* Resisted by: Energy Resistance, a primary resistance on Elemental Defense armor. | * Resisted by: Energy Resistance, a primary resistance on Elemental Defense armor. | ||
- | ===== How Damage is Calculated ===== | + | ====== How Damage is Calculated |
Weapon’s base damage is multiplied by the % damage type. | Weapon’s base damage is multiplied by the % damage type. | ||
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Remaining damage is summed to get final value. | Remaining damage is summed to get final value. | ||
- | Example: Weapon: 80% Physical | + | Example: Weapon: 80% Slash / 20% Blunt, base 40 dmg |
+ | |||
+ | Enemy Resists: 50% Slash, 25% Blunt | ||
+ | |||
+ | **Calculation: | ||
- | Enemy Resists: 50% Physical, 25% Cold | + | - Slash: 32 → resists 16 → inflicts 16 |
+ | - Blunt: 8 → resists 2 → inflicts 6 | ||
+ | - Total = __**22 dmg**__ | ||
- | Calculation: | + | ====== Strategy & Optimization ====== |
- | Physical: 32 → resists 16 → inflicts 16 | + | A key strategy in Requiem is learning how to match your weapon’s damage type to the enemy’s weakest resistance. This means choosing weapons or spells that deal the kind of damage your opponent is least protected against. |
- | Cold: 8 → resists 2 → inflicts 6 | + | ====Why This Matters==== |
+ | Even if your weapon deals a mix of damage types, your enemy might have high resistance to two of those and low resistance to one. If you focus on boosting or converting your damage into that weaker type, you'll deal more effective damage overall. | ||
- | Total = 22 dmg | + | For example: |
+ | An enemy has: | ||
+ | 70% Slash Resistance | ||
+ | 20% Occult Resistance | ||
- | ===== Strategy & Optimization ===== | + | Your sword deals 80% Slash / 20% Occult → Most of your damage gets blocked. |
+ | Switching to a weapon or spell with more Occult damage or Blunt damage, can dramatically increase your damage output. | ||
- | Match weapon damage type to enemy's weakest resistance. Even if armor offers more mixed resistance, focusing | + | ====Choosing the Right Armor==== |
+ | Just like how you want to exploit | ||
+ | Instead of trying to make your resistances " | ||
+ | Focus on the type of damage you expect to take most in a given situation (e.g., Blunt/Slash for melee monsters, Energy for lightning mages). | ||
+ | Choose armor and gear that offer high resistance to that damage type, even if it means other resistances are lower. | ||
- | Armor choice should target dominant incoming damage; don’t overbalance arbitrary percentages | + | For instance: |
+ | Going into a dungeon filled with fire-wielding demons? Prioritize Fire Resistance gear. | ||
+ | Fighting undead that mostly use blunt melee attacks? Stack Blunt Resistance. | ||
+ | ====Quick Tips for New Players==== | ||
+ | - Use the “Lore Item” function to check weapon and armor damage/ | ||
+ | - Pay attention to what kinds of attacks enemies are using and adjust your gear accordingly. | ||
+ | - Magic and elemental enemies often bypass physical resistance—equip Elemental Defense armor to counter. | ||
+ | - Don’t try to cover every resistance equally—it’s better to be very strong against one damage type than weak against all. | ||
+ | </ | ||