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resistances [2025/06/22 12:05] – [Strategy & Optimization] silvrfist | resistances [2025/06/23 10:05] (current) – silvrfist | ||
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====== Resistance Types ====== | ====== Resistance Types ====== | ||
- | + | <WRAP justify> | |
- | In the world of Requiem, survival depends not just on your gear or skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. | + | In the world of Requiem, survival depends not just on your skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. |
At the core of this system are five primary damage and resistance types, which apply to both characters and creatures: | At the core of this system are five primary damage and resistance types, which apply to both characters and creatures: | ||
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===== Where to find Resistance Values ===== | ===== Where to find Resistance Values ===== | ||
- | To view your current resistance values, open your Paperdoll (character window) and click on the Status button. This will bring up a pop-up window displaying a detailed breakdown of your character’s attributes. Your damage resistances can be found on the right side of this window. | + | To view your current resistance values, open your **Paperdoll** (character window) and click on the **Status** button. This will bring up a pop-up window displaying a detailed breakdown of your character’s attributes. Your damage resistances can be found on the right side of this window. |
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Remaining damage is summed to get final value. | Remaining damage is summed to get final value. | ||
- | Example: Weapon: 80% Physical | + | Example: Weapon: 80% Slash / 20% Blunt, base 40 dmg |
- | Enemy Resists: 50% Physical, 25% Cold | + | Enemy Resists: 50% Slash, 25% Blunt |
**Calculation: | **Calculation: | ||
- | - Physical: 32 → resists 16 → inflicts 16 | + | - Slash: 32 → resists 16 → inflicts 16 |
- | - Cold: 8 → resists 2 → inflicts 6 | + | - Blunt: 8 → resists 2 → inflicts 6 |
- Total = __**22 dmg**__ | - Total = __**22 dmg**__ | ||
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- Magic and elemental enemies often bypass physical resistance—equip Elemental Defense armor to counter. | - Magic and elemental enemies often bypass physical resistance—equip Elemental Defense armor to counter. | ||
- Don’t try to cover every resistance equally—it’s better to be very strong against one damage type than weak against all. | - Don’t try to cover every resistance equally—it’s better to be very strong against one damage type than weak against all. | ||
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