Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
resistances [2025/06/22 12:11] – [Resistance Types] silvrfist | resistances [2025/06/23 10:05] (current) – silvrfist | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Resistance Types ====== | ====== Resistance Types ====== | ||
+ | <WRAP justify> | ||
In the world of Requiem, survival depends not just on your skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. | In the world of Requiem, survival depends not just on your skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment. | ||
Line 71: | Line 71: | ||
Remaining damage is summed to get final value. | Remaining damage is summed to get final value. | ||
- | Example: Weapon: 80% Physical | + | Example: Weapon: 80% Slash / 20% Blunt, base 40 dmg |
- | Enemy Resists: 50% Physical, 25% Cold | + | Enemy Resists: 50% Slash, 25% Blunt |
**Calculation: | **Calculation: | ||
- | - Physical: 32 → resists 16 → inflicts 16 | + | - Slash: 32 → resists 16 → inflicts 16 |
- | - Cold: 8 → resists 2 → inflicts 6 | + | - Blunt: 8 → resists 2 → inflicts 6 |
- Total = __**22 dmg**__ | - Total = __**22 dmg**__ | ||
Line 111: | Line 111: | ||
- Magic and elemental enemies often bypass physical resistance—equip Elemental Defense armor to counter. | - Magic and elemental enemies often bypass physical resistance—equip Elemental Defense armor to counter. | ||
- Don’t try to cover every resistance equally—it’s better to be very strong against one damage type than weak against all. | - Don’t try to cover every resistance equally—it’s better to be very strong against one damage type than weak against all. | ||
+ | </ | ||