Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
skills [2025/06/20 23:28] – created bunnyskills [2025/06/21 00:00] (current) bunny
Line 1: Line 1:
 <fs xx-large>Skill Compendium</fs> <fs xx-large>Skill Compendium</fs>
 +
 <fs xx-large>Requiem Skill and Ability Encyclopedia</fs> <fs xx-large>Requiem Skill and Ability Encyclopedia</fs>
  
Line 27: Line 28:
 </WRAP> </WRAP>
  
 +====== Lore Skills ======
 +
 +Lore Skills revolve around skills that are mostly composed of knowledge in a certain topic or field of study. Students of Lore Skills enjoy access to skills, abilities, and traits that allow them to properly identify items, weapons, and armor, to conduct research in creating new schematics and recipes for crafting, and the mastery of languages and cultures of the many peoples of the Decusian Republic.
 +
 +
 +<WRAP group>
 +<WRAP half column>
 +  * [[https://requiemrpg.com/skills/anatomy.htm|Anatomy]]
 +  * [[https://requiemrpg.com/skills/tactics.htm|Tactics]]
 +</WRAP>
 +
 +<WRAP half column>
 +  * [[https://requiemrpg.com/skills/twohandedtactics.htm|Two-Handed Tactics]]
 +  * [[https://requiemrpg.com/skills/worldlore.htm|World Lore]]
 +</WRAP>
 +</WRAP>
 +
 +====== Talent Skills ======
 +
 +Talents consist of abilities and skills that solely assist in the procurement, acquisition and/or harvesting of materials from the wilds of the First Province. Students of Talent Skills focus their studies on skills such as Skinning, Fishing, Geology, Horticulture and others. SPECIAL NOTE: As a special perk, the first 100% combined total of skills in the Talent Category do NOT count towards your character’s overall skill cap, allowing any character to have a modicum of harvesting skills and abilities.
 +
 +  * [[https://requiemrpg.com/skills/geology.htm|Geology]]
 +  * [[https://requiemrpg.com/skills/horticulture.htm|Horticulture]]
 +  * [[https://requiemrpg.com/skills/skinning.htm|Skinning]]
 +
 +====== Trade Skills ======
 +
 +Trade Skills focus upon skills that are related to or directly support the various arts of crafted items and wares, such as armor, clothing, tools or even potions. Skills such as Alchemy, Blacksmithy, Tailoring and others fall under the realm of Trade Skills.
 +
 +<WRAP group>
 +<WRAP half column>
 +  * [[https://requiemrpg.com/skills/agriculture.htm|Agriculture]]
 +  * [[https://requiemrpg.com/skills/alchemy.htm|Alchemy]]
 +  * [[https://requiemrpg.com/skills/artisanry.htm|Artisanry]]
 +  * [[https://requiemrpg.com/skills/blacksmith.htm|Blacksmithing]]
 +</WRAP>
 +
 +<WRAP half column>
 +  * [[https://requiemrpg.com/skills/carpentry.htm|Carpentry]]
 +  * [[https://requiemrpg.com/skills/engineering.htm|Engineering]]
 +  * [[https://requiemrpg.com/skills/cooking.htm|Cooking]]
 +  * [[https://requiemrpg.com/skills/tailoring.htm|Tailoring]]
 +</WRAP>
 +</WRAP>
 +
 +
 +====== Magic Skills ======
 +
 +Magic Skills involve all skills that are related in some form or another to magic and mystical arts. Students of Magic Skills concentrate their studies on various traits and abilities that bolster the student’s magical aptitude, be it in an offensive or defensive capability. Skills such as spell schools, techniques, and magical resistance are all classified under the Magic category.
 +
 +<WRAP group>
 +<WRAP half column>
 +  * [[https://requiemrpg.com/skills/divine.htm|Divine Arcana]]
 +  * [[https://requiemrpg.com/skills/generalarcana.htm|General Arcana]]
 +  * [[https://requiemrpg.com/skills/paganistic.htm|Paganistic Arcana]]
 +  * [[https://requiemrpg.com/skills/magicresist.htm|Arcane Resistance]]
 +</WRAP>
 +
 +<WRAP half column>
 +  * [[https://requiemrpg.com/skills/archmagic.htm|Archmagic Arcana]]
 +  * [[https://requiemrpg.com/skills/diabolism.htm|Diabolism Arcana]]
 +  * [[https://requiemrpg.com/skills/arcaneincantation.htm|Arcane Incantation]]
 +  * [[https://requiemrpg.com/skills/arcanelinguistics.htm|Arcane Linguistics]]
 +</WRAP>
 +</WRAP>
 +
 +====== Roguish Skills ======
 +
 +
 +Roguish skills center around skills that are of specific use to rogues, knaves, and thieves. Students of Rogue Skills often find themselves concentrating on such traits and abilities as Hiding and moving stealthily, the picking of locks using the Lockpicking skill, the application of Disguises, and more.
 +
 +
 +
 +  * [[https://requiemrpg.com/skills/hiding.htm|Hiding]]
 +  * [[https://requiemrpg.com/skills/lockpicking.htm|Lockpicking]]
 +  * [[https://requiemrpg.com/skills/perception.htm|Perception]]
 +  * [[https://requiemrpg.com/skills/stealing.htm|Stealing]]
 +  * [[https://requiemrpg.com/skills/subterfuge.htm|Subterfuge]]
 +
 +
 +====== “The New” Skills ======
 +
 +Skills classified under “The New” center around skills that are most commonly associated with fledgling technology and the forefront of Decusian sciences, such as Allopathy, Hematology and the practical use of Firearms.
 +
 +
 +
 +  * [[https://requiemrpg.com/skills/allopathy.htm|Allopathy]]
 +  * [[https://requiemrpg.com/skills/firearms.htm|Firearms]]
Back to top