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stats [2025/06/06 21:06] – created dhergul | stats [2025/06/18 12:36] (current) – [Stats breakdown] bunny | ||
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- | Requiem Shard enforces a statcap of 350 total points, that can be split as you wish between the six stats that physically shapes your character in game, and a single cap for each stat at 125 points. | + | <fs xx-large> |
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+ | Requiem Shard enforces a statcap of 400 total points, that can be split as you wish between the six stats that physically shapes your character in game, and a single cap for each stat at 125 points. | ||
Differently from most shards, in wich Strength, Dexterity and Intelligence are the three main stats, and Hit Points, Stamina and Mana derives from these main ones, in Requiem you have to decide how many points to devolve to each stat. | Differently from most shards, in wich Strength, Dexterity and Intelligence are the three main stats, and Hit Points, Stamina and Mana derives from these main ones, in Requiem you have to decide how many points to devolve to each stat. | ||
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Let's see the main differences between stats and their effects in game | Let's see the main differences between stats and their effects in game | ||
- | - Strength (Str) : governs damage modifications for combat (melee and throwing mainly), is a prerequisite for certain heavy to use equipment as metal armors and weapons, determines your weight allowance for inventory and regeneration of Hit Points. | + | - <fc #ff0000>Strength (Str)</ |
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+ | - <fc # | ||
- | - Dexterity | + | - <fc # |
- | - Intelligence | + | - <fc # |
- | - Hit Points | + | - <fc # |
- | - Stamina | + | - <fc # |
- | - Mana (Mana): this is used mainly in the casting of spells and other magic-related abilities, including special magical crafting. | ||
===== Raising Stats ===== | ===== Raising Stats ===== | ||
- | When you create your character, you'll have a certain amount | + | When you create your character, you'll have a total of 200 points to spend between the stats: you need to allocate all of them to proceed between the Songmaker' |
- | Once your character is ready and in game, there are a couple ways to raise your stats, the most easy are the use of Animus to raise them, and during play you have a 50% chance to gain 1 stat point everytime you gain a full Animus. | + | Once your character is ready and in game, there are a couple ways to raise your stats, the easiest |
===== Stat Thresholds ===== | ===== Stat Thresholds ===== |