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+ | Like all things within the Venerated Republic the practice and application of medicine is both heavily tied into and regulated by the Venerated Church and its teachings. The basis of all medical theory stems from High Avatar Felenius, the embodiment of Compassion, who walked alongside Decus himself. It was she who first set out upon the path of curing the ailed and disparaged and was aided in this endeavor by the divine teachings of Decus. | ||
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+ | Her practices were one of balancing both the body and the Virtues, for the soul could corrupt the body as easily as the body could the soul. She was said to possess immense knowledge of medicine and that her compassion alone was able to cure even the most sickly and desolate. | ||
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+ | While her teachings and methods have been lost to the annals of time, one quote would become the very foundation of all future medical practices within the Venerated Republic. Seen as divine scriptures, as wholly truthful and unwavering as the words of Decus himself, she is recorded as having said, “Knitted together of limestone, ash, salt, sulfur, I stand in awe at the immensity of our creation.” | ||
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+ | It is upon these words the practice of Humorism was eventually established by the monastic cloisters that would eventually become the Venerated Apothecary Corps. Combining the ideals of alchemical practices that were prevalent during the time with the foundations of Decusian teachings. | ||
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+ | For centuries these fundamental humors have been the Decusian scientific understanding of the human body’s interaction with the environment, | ||
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+ | Humorism is the idea that a body of creation is composed of four basic substances: limestone, ash, salt and sulfur. These are also referred to as the four ‘humors’, | ||
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+ | For centuries these fundamental humors have been the Decusian scientific understanding of the human body’s interaction with the environment, | ||
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+ | The humors were also used to refer to four individual psychological temperaments: | ||
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+ | These methods extend to nearly all aspects of life, especially those related to the practice of faith and Virtue. Prayer may be prescribed to help balance a choleric temperament and penance for the sanguine. Those who lack or lax in the practice of faith are doomed to find their humors eternally unbalanced. It is believed through the following of Virtue and the good practice of faith one may ensure a balanced temperament, | ||
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+ | Due to the difficulty of balancing one’s humors, people tend to have a predominant humor which characterizes an individual’s temperament or ‘complexion’. People who are melancholic dominate present a dark and sad demeanor but are oftentimes creative. Those of the Sanguine disposition are vibrant and mirthful, oftentimes very social. Phlegmatic people are pale and listless, calm in demeanor and tone. Whereas those who present Cholerically are angry and jaundiced. A small amount of disproportion between the humors is expected and seen as perfectly normal and healthy. It is only when that imbalance begins to tip that we may fall ill and it is only through bringing those humor back in balance that one might recover. | ||
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+ | The ideal proportion is stated as: one quarter as much phlegm as blood, one-sixteenth as much choler as blood, and one-sixty-fourth as much melancholy as blood. | ||
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+ | The foundation of medical treatment is the use of opposites to resolve imbalances. Treatments seek to target the overabundance, | ||
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+ | These humors can be brought back in balance through a vast variety of different methods, depending on the exact symptoms and cause of the imbalance. It may be as simple as changing your diet, as taxing as relocating to a different climate, or as invasive as the extraction of a limb. | ||
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+ | Each Humor has a corresponding diet associated with temperament; | ||
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+ | When changes to lifestyle or diet fail or the imbalance is too great it falls to medicine and more drastic means to bring the humors to balance once again. Common treatments include: Bloodletting, | ||
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+ | As medical science has advanced, so too has the idea of humors and what they encompass. More advanced medicines and treatments generally become associated with a specific humor. Things like depressants, | ||
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+ | Mutagen, described as the ‘thread’ that ‘knits’ the four humors, is connected to all and is able to unbalance all four humors. Unlike the four humors, there is no ‘balance’ of the Mutagen humor, any addition would lead to an unbalance of the rest of the humors, therefore to be avoided. In order to balance one’s ‘mutagen’ one must balance one’s four base humors. | ||
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+ | In more recent times the idea of a fifth humor known as “Mutagen” has begun to cause strife within the medical community. The first discovery of the humor dates as far back as 1214 AS when in the height of the Decusian renaissance when the first Modicum Oculus was created; allowing for observation of things invisible to the naked eye. From such study, an abnormality was observed which permeated throughout the blood – with concentrations within the brain. These abnormalities varied from person to person, and in the infancy of its study, displayed elevated levels of the mutagen with the criminally insane – which were the inventors main source of subjects. | ||
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+ | For decades after, the study of Mutagen was forbidden by the Church. After the Torment (medically referred to as “Infirmus Aegrotus”) outbreak of 1313 AS it was found that those who possessed high levels of Torment saturation also possessed a heavy imbalance of the Mutagen humor. Only after this discovery did the Venerated Church decide to allow the Apothecary to further its understanding. | ||
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+ | Mutagen, described as the ‘thread’ that ‘knits’ the four humors by its proponents, is connected to all and is able to unbalance all four humors. Unlike the four humors, there is no ‘balance’ of the Mutagen humor, any addition would lead to an unbalance of the rest of the humors, therefore to be avoided. In order to balance one’s ‘mutagen’ one must balance one’s four base humors. | ||
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+ | Curiouser still, the Mutagen humor has been described as mutating when mixed with the mutagens from the blood of other beings of which the Apothecarians derived the humors namesake. The study of this phenomenon and the human body’s reaction is known as hematology. | ||
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+ | The debate surrounding this new science is a contentious one. Conservative minds believe that the future of the Republic should focus on lessening that of the mutagen in the blood, specifically in enriching the soul through Virtuous living. Furthermore, | ||
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+ | With limited understanding, | ||
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+ | “Knitted together of limestone, ash, salt, sulfur, I stand in awe at the immensity of our creation.” – High Avatar Felenius | ||
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+ | <fs xx-large> | ||
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+ | The Vapos Res Novae, translated to common as simply the “Revolution of Steam”, is a phrase that appears to have been coined in a letter dated from the 12th of Flowerbloom, | ||
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+ | Indeed, the idea of a new social order based upon industry and convenience was popular throughout the Eastern Baronies, a region of Vitaveus that the Foundry has been well represented within, and the area that would become the birthplace of steam technologies. Before the onset of the Torment, and the coming of what many believe to be the Apocalypse, the fledgling beginnings of the Vapos Res Novae, or the Revolution of Steam, had been readily apparent. The experimentation of producing and harnessing steam as an energy source had been toyed with by the Foundry throughout the late 13th century. It had not been until the the early 1300s that a more progressive clerical atmosphere within the Venerated Republic of Decus had allowed for more widespread experimentation and, in some cases, implementation of fledgling steam apparatuses within the Eastern Baronies. This adoption of technology that by it’s very nature had been so alien to the laymen of the 14th century had ignited a practical renaissance of technological advancement and discovery in countless fields of trade and science; a golden-era which is now referred to as the Vapos Res Novae. | ||
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+ | While this renaissance was no doubt affected by the emergence of the Torment in 1313, it was in no way cut short. Indeed, the Torment has shaped the demands of society perhaps more than any other single event in the history of the Venerated Republic. Combined with the fledgling sciences birthed from the Vapos Res Novae, this synergy of renaissance and apocalypse resulting in exponential growth in fields dedicated primarily to the survival of mankind, such as medicine, weaponry, personal defense, and of course, biology. As a result of this rather unorthodox fusion of golden-age meets dark-age, technological marvels such as hand-held firearms and personal explosives now litter the Prodaian front, taking the place of unwieldy siege weaponry and heavy cannons. Apothecaries throughout the Republic have made few strides in the treatment of illnesses and diseases, but the invention of the hypodermic needle promises new discoveries, | ||
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+ | It had not been until the the early 1300s that a more progressive clerical atmosphere within the Venerated Republic of Decus had allowed for more widespread experimentation and, in some cases, implementation of fledgling steam apparatuses within the Eastern Baronies. | ||
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+ | After all, one must not forget that it was nearly three hundred years ago, early in the 11th century of our grand Republic, when medical schools were forming in isolated portions in the Eastern Baronies, cataloging and dissecting whatever corpses they could procure. They even provided care to those desperate few with both the courage to go under the knife and the coin to pay for it. Such services offered at these oft mistrusted and maligned establishments included bleeding, leeching, dental extractions, | ||
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+ | In a bizarre twist of fate, the Torment has changed how Decusians view medicine and it’s necessity in modern day life, and apothecaries have begun to ply their archaic and arcane trade on a willing populace, learning more about their craft each and every day. Most notably, their grasp of the fifth humor has grown in leaps and bounds with some apothecaries calling for it to be separated into its own category, called a mutation. These forward thinking Medicae have begun to establish a new field of Allopathy known simply as hematology; the practice of purposely bringing imbalance to the humors to enhance and improve physical and mental capacity. Among the more conservative factions of the Apothecary Corps, this practice has been compared to witchcraft and worse as the process purposely introduces mutagen to the body in large quantities- defying every standard care practice, as outside the hematologists themselves, it is believed that the introduction of the fifth humor to a human body is tantamount to becoming ‘of the ill’. These very same beliefs have added fuel to the fire regarding the persecution of mages, as the fifth humor has been found in higher than average quantities among those who practice the arcane arts when studied postmortem. Common theory dictates that these individuals are tainted by their craft, and it is mutagen that leads to the diseases of the mind witches often succumb to. Unfortunately, | ||
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+ | In a bizarre twist of fate, the Torment has changed how Decusians view medicine and it’s necessity in modern day life, and apothecaries have begun to ply their archaic and arcane trade on a willing populace, learning more about their craft each and every day. | ||
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+ | Outside of medicine, progress reigns uninhibited. Factories have begun to spring up in the Eastern Baronies, and though many are now broken shells of wood and mortar in the wake of the torment, their purpose is not forgotten. The human powered assembly line has been introduced by Foundry efforts, expediting the forging process of simple items like nails, and there have even been fledgling efforts at mass producing simple blades from molds or even small metal plates.. With the advancements of metallurgy and forging, the process of getting iron from the mines and turning it into a steel blade to press into the hands of an eager Legionnaire has never been easier. Though trade routes are often cut off and made inert through outbreaks and worse, the Republic is strong, albeit dwarfed in size and scope in the past thirty years of hardship. | ||
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+ | Unfettered growth has led to a mismatch of ethics, and capabilities in the Republic’s ability to shape the war effort, both at home and abroad. Indeed, while weaponry and the sciences have adapted in such a way that the Torment is no longer the overwhelming threat it may have once been, it does not seem to be advancing fast enough to save what is left of the Populi- despite the advent of so called ‘Holy Weaponry’, | ||
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+ | In a time where life is cheap, and Ascension is the only solace granted to a dying people, these technologies are a ray of hope. Where some might see weapons of destruction, | ||
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+ | <-- | ||
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+ | ====== Collection: Atrocitas & Banned Literature ====== | ||
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+ | -->A Treatise on Evil# | ||
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+ | Excerpt from ” A Treatise on Evil: The Nether Races”, by Azemar Tangus. Unknown circulation era, due to this work being considered illegal. | ||
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+ | The daemonic creature, as we have referred to as “the Dae’” earlier in this lexicon, represents one of the most powerful creatures of not only their native realm of Hell itself, yet of the Mortal realm as well. They are beings of pure, unadulterated evil, whose biggest pleasure come from indulging in the suffering of other creatures and races, namely that of the human kind. The Dae’ are an ancient and mysterious creatures, its origins believed to date back to times before even our own human kind walked the surface of Eden. While divine cannon from the Church of Decus define the Dae’ to be creations of the Thirteenth Archangel, the true origins of these diabolical creatures remain a mystery to many. What little we as humans know, collectively, | ||
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+ | There is little that is known for sure of the creature dubbed “The Daemon”. Some speculate that the creatures we know of as demons, daemons and Dae’ are simply physical manifestations of true daemons, with their true essences being limited to their native realm, that of Hell itself. Others believe that these daemons are, in reality, flesh and blood creatures whom roam the far reaches of the Eden. Whatever the differing opinions of experts and scholars may be, not one can dispute the ungodly power that such a creature wields. Ancient reports of Templar happening upon rogue daemons during the early expanses of our Republic detail epic encounters. Battles between early clergymen and these foul beasts often resulted in numerous casualties. Described as wielding colossal strength, a wide library of magical powers, and the ability to sustain true fight, it is thought that a daemon is a worthy match for any army of decent size. It is with this power that many speculate they rule over both their enemies along with their kindred with an iron fist. | ||
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+ | Opposing viewpoints aside, a somewhat concrete perspective of the origins of the daemon’s power has been accepted in nearly all research circles since the founding of the Venerated Republic. It has been a widely accepted theory that the Dae’ draw their power from, surprisingly, | ||
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+ | It is through the commission of certain actions and deeds by those within this physical domain of existence that is thought to actually strengthen the Dae’. | ||
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+ | These misdeeds, or vices, have long been the object of study by many of priest and clergymen. The most modern and common belief currently within the circles of the Decusian Church is that these misdeeds can be literally defined, specifically as thirteen separate ideas and beliefs that the Dae’ gain power from. Curiously enough, these commissions usually come in the form of spiritual ideas rather than physical acts, as do most of the eight virtues of the Decusian Church. The process of Daemon empowerment through the commission of vices is more complicated than I would lead you to believe, dear reader. The commissions of these thirteen vices, in fact, is thought to only fuel a particular breed or classification of daemon. How does this work? As mentioned previously, the vices in which daemons gain power from are separated and classified into thirteen specific ideals. Rallying behind each one of these ideals is a collective of specific daemons whom draw their power from the commission of only the specific vice that they are bound to. A commission of the act of murder, for instance, may “feed” one daemon of power, but not another. It is this precarious balance and ordering that we now take a closer look at. | ||
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+ | In short, it is believed that the daemon’s most important task in life is to simply manipulate and persuade those of the Mortal realm into committing these acts in order to fuel their “breed”, | ||
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+ | Within our lore and religious liturgies, it is said that those of both other-worldly realms, Heaven and Hell, cannot directly influence our own mortal realm due to the rules set forth within the Doctrine" | ||
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+ | ]Representing each of the thirteen vices which empower the Dae’, a disciplined order stand as symbols of their significance and power. Each of the thirteen vices are represented by either a matriarchal and patriarchal system of rulership, or simply a “Throne”. These Thrones serve to fulfill two roles; they act to classify each of the thirteen vices from each other, and the ideas in themselves, and to also offer a form of command and subjugation amongst the Dae’ races. This is achieved through the mythical “Throne Bearers”; daemons of immeasurable power and control who claim absolute dominion over the rest of their race and kind. Each Throne Bearer is responsible for both all Dae’ under their specific vice, or “throne”. For example, a Dae’ commissioned under the Throne of Murder would be strengthened from a murder committed by an inhabitant of the mortal realm. This particular Dae’, for all intents and purposes, would be considered a “Daemon of Murder”. While not ever specifically executing the actual murder of another living creature, the Dae’ none the less draws power from the misdeed. | ||
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+ | As we have mentioned numerous times before, it is believed that the thirteen thrones represent that of thirteen ideologies, polar opposites of the eight virtues in which the Decusian Church is founded upon. These ideologies are known as vices, and are listed and precariously defined below. | ||
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+ | Falsehood | ||
+ | (the telling of untruths, unfaithful actions and deeds) | ||
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+ | Hatred | ||
+ | (feelings of intense dislike, anger, hostility, or animosity, and the acts committed from them) | ||
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+ | Cowardice | ||
+ | (lack of courage, or behaviors that shows such a lack; a father leaving his son to die out of lack of courage is a prime example of this vice) | ||
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+ | Enlightenment | ||
+ | (the enlightening of somebody or a cause of the enlightening of somebody through the means of dark pacts with the throne bearer of this vice itself, i.e. the signing of one’s soul for monetary or other gains) | ||
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+ | Sacrilege | ||
+ | (the disrespectful or irreverent treatment of something others consider worthy of respect or reverence, i.e. the defacement of a holy symbol by a follower of its faith) | ||
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+ | Covetous | ||
+ | (having a strong desire to possess something that belongs to somebody else, and deeds committed out of this desire) | ||
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+ | Shame | ||
+ | (negative emotions that combine feelings of dishonor, unworthiness, | ||
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+ | Pride | ||
+ | (haughty attitudes and actions shown by those who believe, often unjustifiably, | ||
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+ | Murder | ||
+ | (the committing of murder, tried and true) | ||
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+ | Chaos | ||
+ | (a peculiar vice, one whose deeds are most often than not dictated by the throne bearer itself) | ||
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+ | Wrath | ||
+ | (the vengeance, punishment, or destruction wreaked by somebody in anger, and the fury often marked by a desire for vengeance which causes such other deeds to be committed) | ||
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+ | Lust | ||
+ | (the strong physical desire to have relation with somebody, without associated feelings of love or affection, i.e. the conductance of adultery or forced acts) | ||
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+ | Hubris | ||
+ | (inordinate pride in oneself or one's achievements above the Eight Virtues, Decus, and Creation.) | ||
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+ | As a collective, the thirteen thrones are referred to as “The Pantheon of the Thirteen”. | ||
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+ | <-- | ||
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+ | --> | ||
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+ | Excerpt from ” Theories on Undead”, by an unknown author. Unknown circulation era, due to this work being considered illegal. | ||
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+ | There are two methods in which the Undead can arise; naturally and artificially. Examining the natural method of creation, the Undead are the byproducts of a combination of an environment’s latent magical energy with one or more moriums of an unrighteous or tortured soul (known as a “dimsoul”). Essentially, | ||
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+ | ...in order for the “creation” of Undead to occur, raw humanoid materials (such as corpses or skeletons) are often necessary, but not always required; the type of Undead that can result from the interaction of a dim soul morium and its environment can vary based upon a number of factors. | ||
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+ | The process in which a dimsoul spawns Undead creatures is completely autonomous and is not in anyway a sentient act by the soul that inhabits the morium. Rather, it is a peculiar and extremely rare byproduct of a small remnant of a tortured or unrighteous soul that invariably extends its willpower over latent magical energies within an area, thusly resulting in the dimsoul extending its misery, hatred or fear into the mortal realm via. the use of magical power. The larger portion of a dimsoul that a morium holds stored within it will invariably lead to the faster and more plentiful creation of Undead, and coupled with an area rife with previous magical use, can result in a single dimsoul morium creating up to a dozen undead. The actual act of a dimsoul morium creating an undead is but a single spark; a brief but violent infusion of the dimsouls’ misery, contempt, hatred or violence into a suitable host made sentient and whole through the latent magical energies coalescing into a creation spell of sorts. Larger dimsouls invariably create more sentient Undead, but a dimsoul will never pass along it’s former soul's consciousness or memories; only the driving emotions behind what makes it a dimsoul. | ||
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+ | Areas that are saturated with Undead through non artificial means are normally the result of numerous dimsoul moriums extending their will into environment (which, for areas such as battlefields, | ||
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+ | The process of creating Undead within an area can be manipulated artificially through many different means and methods, the most common being seeding an area with extremely strong dimsoul moriums and casting various high power magnitude spells within an area. It is believed there are also spells that can also help jump-start the “leaking” process of a dimsoul morium, thus creating a chain reaction within a suitable area to saturate it with undead. Furthermore, | ||
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+ | <-- | ||
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+ | -->Vade Mecum Atrocitas# | ||
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+ | Brief explanation of the history and origins of the fabled Atrocitas… | ||
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+ | The Vade Mecum Atrocitas is a publication that has been in circulation in various forms for nearly a millennium. Thought to have been originally translated from recovered texts of the Collatian Dynasty, the Vade Mecum Atrocitas has subsisted through both ancient and modern Decusian culture despite repeated attempts to scour it from the annals of history. While no modern scholar could accurately surmise what texts or ancient knowledge may have originally served as the basis of the present-day Atrocitas, it is inferred that these recovered Collatian works had been centered around the occult and paranormal. Modern day editions of the Atrocitas, as it is most commonly referred to as, most likely resembles little of what Collatian literature it may of been based upon, simply due to it’s nature of being a collaborative work stitched together over literal centuries. Contemporary versions of the Atrocitas consist mostly of the accounts of first-hand experiences and observations of and with various metaphysical and paranormal entities that are purported by the Atrocitas to have or have had existed within Vitaveus. Ascribed to a plethora of different authors over a varied period of time, the present-day editions of the Atrocitas is a sprawling compendium of information covering a large range of topics and ideals, all of which share common underlying themes relating to that of the paranormal, the metaphysical, | ||
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+ | The Atrocitas, as other works like it, have been a subject of controversy within the Decusian culture since the original publication and distribution of the work. The Atrocitas’ various chapters and treatises cover a wide variety of themes and ideas deemed heretical and even blasphemous by the Venerated Church of Decus, and thus, has been considered contraband for nearly as long as it’s existed in published form. Originally declared to be an illegal work of literature by the Inconcessus Accord of 917 A.S., mere possession of a copy of the Vade Mecum Atrocitas remains illegal to this day. In more zealous periods of the Republic’s history (of which ebb and flow much unlike a unsettled lake), the mere possession of the Atrocitas begot the ire of the Venerated Inquisition, | ||
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+ | The Atrocitas’ various chapters and treatises cover a wide variety of themes and ideas deemed heretical and even blasphemous by the Venerated Church of Decus, and thus, has been considered contraband for nearly as long as it’s existed in published form. | ||
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+ | Mysticism and paranormal explanations aside, it cannot be disputed that the Vade Mecum Atrocitas carries with it a plethora of unanswered questions regarding it’s very nature. While obtaining a copy of the Atrocitas can usually be done without an exorbitant amount of difficulty (especially within less regulated areas of the Republic, such as the Midlands or even the Western Territories), | ||
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+ | <-- | ||
+ | |||
+ | ====== Life in the Republic ====== | ||
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+ | --> | ||
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+ | The Venerated Republic of Decus, or “The Republic” for short, is a theocratic-oligarchical nation of hundreds upon hundreds of millions of people. Due to the overwhelming population that is purported by the Republic, living conditions and an average life experience within the nation is dependent on a myriad of qualifiers and conditions. With such a booming population, this broad spectrum can range from luxurious lifestyles to grueling livelihoods of manual labor and exploitation. There are, however, concrete quantifiers that can, with a confident amount of accuracy, determine the general living conditions a given member of the Republic may find themselves within. These include, but are not limited to: upward mobility into the Citizen caste (verses remaining within the Civilian caste), relationship with and involvement within the Ecclesial Authority, and verifiable heritable linkage to the Prelacy. | ||
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+ | One of the most basic and common quantifiers of living condition within the Republic is that of the idea of Citizenship. Within the Republic, a bright-line distinction exists between two castes of society; that of the Citizen (High Decusian: civis), and that of the Civilian (High Decusian: paganus). In terms of social hierarchy, a Citizen of the Republic is more valued and revered. Consequently, | ||
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+ | It should come as no surprise that within the theocratic-oligarchical society of the Republic, those whom can display reverence to the One True Faith with more zeal and devotion than their peers – or benefit from having heritable linkage to the Prelacy or to the Ecclesial Authority – benefit from a higher standard of life. The state’s reward for this comes in the form of Citizenship. Citizens within the Republic are afforded rights and privileges (known collectively as the Beneficium) Civilians are not. While there are literally hundreds of points and concepts that collectively make up the Beneficium, the most revered of these privileges are represented by three rights of considerable importance: The Right of Dissent, the Right of Dominion, and the Right of Lethality. | ||
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+ | The Right of Dissent, the most prominent of Beneficium privileges, allows Citizens to express their disagreement with the state – of which is more formally referred to as the Ecclesial Authority – as well as their fellow Citizen and Civilian without fear of criminal or civil charge from the Adjudicatory. In regards to dissent against the state, this “expression” is relegated solely to the privilege of being allowed to cast their vote in for representatives – known as Vicars – within the Republic Senate, the deliberative (not legislative, | ||
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+ | The secondary benefit of the Right of Dissent is the privilege of having legal standing to express disagreement against one’s fellow citizenry, or civilians, through the act of providing legally-binding testimony to the Republic Adjudicatory for further legal action. This exercising of one’s Right to Dissent is normally conducted in the pursuit of seeking restitution for real or perceived wrongs, the breaching of contracts and other binding agreements, and other legal issues classified as malum prohibitum. As one may deduce, the right to utilize the Adjudicatory for any legal assistance is limited solely to that of the Citizen caste of the Republic; while Civilians are protected under all Clerical and Republic law as equally as their Citizen counterparts, | ||
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+ | The second of the core Beneficium ideals, the Right of Dominion, is one of the least convoluted concepts of Citizen rights, and consists of two key points. First, Citizens are bestowed the right of land and building ownership within the Republic and a majority of its territories and colonies. This is not to say that every Citizen owns land – or even buildings – within the Republic, as most land and building ownership is entrusted to the Ecclesial Authority or that of the Prelacy caste. Regardless, the act of owning land within the Republic is considered a privilege and not a sovereign birthright, and one that is entrusted only to those of the Citizen caste. The Right of Dominion often leads to the largest difference in wealth equality between the two castes of the Republic, with Citizens having the potential of being able to produce more wealth from owned land and real estate than those of the Civilian caste. This becomes a quantifying factor of living conditions, as Citizens can more easily and comfortably pay their Municipal or territorial taxes, their Clerical Tithes, and any other monetary obligations required to the Ecclesial Authority than their civilian counterparts. Civilians (and, in rare circumstances, | ||
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+ | The secondary aspect of the Right of Dominion is that of the privilege of being able to procreate and sire offspring within the Republic. Citizens are given this privilege without restriction, | ||
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+ | The third and last Beneficium privilege of any serious consequence is that of the Right of Lethality. The Right of Lethality is an important privilege bestowed upon Decusian Citizens as it governs not only the ability for one to possess and carry a weapon within the Republic, but to furthermore use it in the application of both Letalis Vis (extreme force used against another living being that results in death), and the use of Aeternus Vis (“everlasting” force used against the undying that results in dis-animation). Citizenry of the Republic may carry and possess weapons within the Republic, whereas civilians cannot. Furthermore, | ||
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+ | <-- | ||
+ | |||
+ | -->The Prelacy# | ||
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+ | The concept of the Decusian Prelacy (or simply Prelacy for short) is a societal Decusian concept that is prevalent in all facets of life within the Republic. In the simplest terms, the Prelacy can be considered a caste in of itself, towering high above both the Civilian and even the Citizen when viewed comparatively upon the hierarchical ladder of Decusian society. Unlike the ascension from Civilian to Citizen, however, membership within the Prelacy is not earned through rewards from the Decusian meritocracy or through service to the Republic. Instead, the concept of the Prelacy and earning a position within it is exclusively based upon genealogy, creating what is most readily identifiable as a hereditary aristocracy within the Republic and Decusian culture. | ||
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+ | The term Prelacy refers to that of the original Prelates of the Decusian Church, of whom are some of the most famous and influential founding members of the Decusian Faith proper. Not to be dismissed simply as some of the founding members of the Decusian Templar, the Prelates are considered historically and culturally significant as they were described to be among the most revered and closest disciples to that of Archangel (or, in some texts, Arch Prelate) Decus during his life amongst men in the Mortal Realm. These hallowed men and women were considered to be the closest humans to that of the One True God, and unsurprisingly are credited to significant and epic deeds within ancient history, ranging from leading the first armies of Men, to liberating large swaths of humans from the yolk of slavery, to more fantastical and monolithic feats. In modern-day, post-Reclamation Decusian faith, the Prelates continue to maintain a strong presence as well, as many of the more established and famous Prelates of Decusian history are also commonly associated with representing a moral ideal or custom important to the Decusian way of life. This representation comes in the form of the Prelates acting as a champion or patron of a moral ideal or lesson, such as being representative of a specific virtue of the Sacred Eight, or championing ideal or custom deemed important to the Decusian culture, such as the responsibility of paying one’s Tithes to the Venerated Church. | ||
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+ | The true number of Prelates that are formally recognized by the Ecclesial Authority are anyone’s guess, as records of these ancient times are closely guarded secrets to the state and Authority. There are however thousands of Prelate ancestorial lines that have been publicly recognized by the Authority and Clergy to date, of which become matters of formal record once proper investigations into the genealogy have concluded. These investigations can sometimes take generations to complete, as the bureaucracy in declaring a Prelate is nigh never-ending. However, when a new Prelate has been “discovered” within the annals of history and crowned accordingly, | ||
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+ | Along with this rather rare and unorthodox departure from the grim reality of day-to-day life that Prelate Celebrations offers comes a rather curious phenomenon; the perceived honor a Decusian may experience in being a member of a territory or province that a Prelate is credited to have hailed from in pre-Reclamation times. For many of the poor and destitute within the Republic, this fleeting notion can truly impress upon them a sense of kinship with an otherwise inaccessible Faith and Republic, with the less fortunate often adopting whatever mantle a newly ordained Prelate is said to be the patron of, be it a virtue or simply an idea or concept, as a cornerstone to their own personal faith. So influential is the idea and concept of beholding Prelates as patrons of these given ideals that effigies and inscribed monikers of the Prelates are rife and commonplace within the Republic, especially with those of lesser stations and castes, as it is often the only non-confrontational and non-domineering aspect of Decusian Faith these destitute may ever experience in their miserable lives. Violence and strife do however find its’ way even into such innocuous and hope-inspiring rituals such as these. At times, the impoverished amongst the Republic sometimes so fervently championing their patron Prelates and the ideas they represent that they will use force against those who do not share such zealotry. In large Municipalities and Church-Cities, | ||
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+ | In-day, post-Reclamation Decusian faith, the Prelates continue to maintain a strong presence as well, as many of the more established and famous Prelates of Decusian history are also commonly associated with representing a moral ideal or custom important to the Decusian way of life. This representation comes in the form of the Prelates acting as a champion or patron of a moral ideal or lesson, such as being representative of a specific virtue of the Sacred Eight, or championing ideal or custom deemed important to the Decusian culture, such as the responsibility of paying one’s Tithes to the Venerated Church. | ||
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+ | The process of ascending the social-economic ladder of Decusian society and becoming part of the Prelacy is no easy task. Only those families who can prove, through exhaustive research and evidence provided to the Ecclesial Authority, that they possess common ancestry to a Prelate can claim the mantle of belonging to the Prelacy. This process is, of course, exorbitantly expensive, and therefore is cost-prohibitive to lesser Citizens and Civilians. It is thought that for every bloodline that is officially recognized as being decedents to the ancient Prelates of the Decusian Faith, ten more may realistically exist but will never garner recognition as they are kept oppressed by inordinate amounts of Fidebes and other obligations to the Authority that prohibit them from ever transcending above the Civilian caste. Despite the exorbitant costs associated with proving relation to a Prelate, Citizen bloodlines and families are continually attempting to prove kinship to them, as being awarded formal recognition of such by the Authority is a guaranteed ticket to upwards class mobility within the Republic, and is a goal that nearly any sensible Citizen maintains. | ||
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+ | Bloodlines whom are in fact able to prove relation through genealogy to a Prelate are officially recognized as kin of the Prelacy by the Ecclesial Authority, and with such designation comes power, prestige, and above all else, wealth. These families, of whom span generations, | ||
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+ | Only those families who can prove, through exhaustive research and evidence provided to the Ecclesial Authority, that they possess common ancestry to a Prelate can claim the mantle of belonging to the Prelacy | ||
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+ | ]Hereditary bloodlines and Prelacy families are often referred to as “Parishes”. A single Parish can span generations and numerous family lines, as consanguinity through marital union is recognized as viable relation as well. A Parish, depending on their size, power and general influence can often carry enough notoriety to be a household name among thousands of Decusians in a given geographical region of the Republic. Serious means of industry, manufacturing and trade that are not owned and operated directly by the Republic Foundry are most always owned and managed by a Parish. Parishes often have their own colors, standards and, depending on their size and wealth, private men at arms – of whom, by official standards, can only be used in the defense of Parish holdings and properties. Parishes have further been known to often adopt and incorporate their ancestral Prelate’s patron virtue or ideal into the fabric of their own existence, often serving to champion such ideas through acts of philanthropy within their communities. | ||
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+ | Of rather special note is that those of the Prelacy that hold positions within the factions of the Republic do so of their own free will, as being part of a Prelacy bloodlines automatically bestows upon future heirs and heiresses the mantle and station of Republic Citizenship without the need of Divine Officium, or Divine Service. Those of Prelacy Parishes that do enlist within the Church Templar, Clergy, Legion, Foundry or any other faction of the Republic often do so with the intent and aspiration to become quickly promoted to administrative positions of power due to their genealogy – with an end-goal of retiring early and safely with a bestowed title of honor as to even further their influence within society as a whole. It is to be deduced that those of the Republic that have been bestowed the official titles of honor ( Magnus Dux/Magna Ducissa, Archidux/ | ||
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- | [work in progress - bunny] |