====== Power Words ====== {{::screenshot_2025-07-14_171458.png?400|}} -->Power Words# * **Agilitas** * **Anima** * **Avium** * **Contego** * **Creatura** * **Cutis** * **Divinus** * **Doctrina** * **Dolor** * **Facio** * **Fel** * **Flamma** * **Fulmen** * **Indo** * **Ingens** * **Invito** * **Ipsum** * **Labes** * **Libero** * **Locus** * **Lux** * **Magus** * **Mors** * **Motus** * **Mutatio** * **Nox** * **Noxa** * **Parvos** * **Pavor** * **Putesco** * **Renuo** * **Res** * **Robus** * **Tempus** * **Tollo** * **Umbra** * **Ventus** * **Vita** <-- ====== Arcana ====== {{::screenshot_2025-07-14_171926.png?400|}} -->General Arcana# - **Corpse Skin** (5%) Makes a target more vulnerable to energy and occult damage. - **Protection** (6%) Imbues caster with the ability to concentrate on spellcasting. - **Lesser Recover** (10%) Heals a single target for a small gain. - **Call** (26%) Teleports someone to you. - **Lightning** (26%) Calls forth a lightning strike. - **Recover** (35%) Recovers a moderate amount of health. - **Magic Reflection** (36%) Increases magic reflection charges. - **Paralyze** (36%) Causes a target to become paralyzed. - **Holy Aura** (40%) Radiates holy energy. - **Teleport** (46%) Allows caster to teleport. - **Invisibility** (52%) Conceals the caster. - **Dispel** (52%) Dispels a magical presence. - **Magic Unlock** (56%) Temporarily increases lockpicking ability. - **Energy Bolt** (62%) Summons forth an energy bolt. - **Dimensional Shift** (65%) Exchanges locations with another being. - **Mass Teleport** (65%) Allows expert casters to teleport with many people over large distances. - **Chain Lightning** (66%) Attempts to hit multiple targets with lightning. - **Energy Barrier** (66%) Creates a barrier that only the caster may pass through. - **Time Stop** (80%) Stops time around a small area. - **Eye of Darkness** (80%) Projects the caster's being from their body. <-- --> Archmagic Arcana# - **Cleansing Winds** (10%) Soothing winds cure poison, lifts curses, and heals a target. - **Ice Shards** (10%) Sends an ice shard at an enemy. - **Ice Spikes** (10%) Summons forth pillars of sharp ice around the caster. - **Chilling Hand** (20%) Deals cold damage depending on distance. - **Dampen Spirit** (20%) Drains stamina over time. - **Arcane Empowerment** (24%) Enhances the caster's spells and increases toughness of summons. - **Evil Omen** (30%) Curses the target so the next harmful action is amplified. - **Chilling Breath** (30%) Blasts a cold breath in a cone in front of the caster. - **Shatter** (35%) Deals cold damage to all targets in range - **Healing Mist** (40%) Heals a selected target and in an area. - **Ice Aura** (50%) Generates ice energy. - **Ice Storm** (50%) Showers an area with ice shards. - **Frozen Field** (52%) Summons forth a thick sheet of frost. - **Ice Wall** (52%) Creates an ice wall. - **Ethereal Voyage** (55%) Prevents monsters from seeing the caster. - **Mana Vampire** (66%) Drains mana from the target. - **Glacier** (70%) Launches a block of ice. - **Blizzard** (80%) Creates a snow storm. - **Tsunami** (80%) Creates a huge wave. - **Frozen Flesh** (80%) Freezes a target so they take damage when moving. <-- --> Divine Arcana# - **Cleanse by Fire** (10%) Cures the target of poison at the expense of the caster. - **Fireball** (16%) Sends out a fireball at the target. - **Hand of Sacrifice** (25%) Protects the target from damage by redirecting damage to the caster. - **Immolating Weapon** (32%) Enchants weapon with fire damage. - **Bless Corpse** (40%) Conducts last rites, accelerating decomposition. - **Regen** (40%) Heals a moderate amount of health and stamina over time. - **Lesser Regen** (15%) Heals the target for a small amount of health and stamina over time. - **Holy Aura** (40%) Radiates holy energy. - **Fire Aura** (50%) Generates fire energy. - **Bless** (50%) Bestows a blessing. - **Explosion** (52%) Superheats a pocket of air causing an explosion. - **Rain of Fire** (52%) Causes fire to rain down on an enemy. - **Greater Heal** (55%) Heals the target for a moderate amount. - **Star Fall** (56%) Causes a star to fall down on a target. - **Fire Storm** (66%) Burns an area. - **Judgement** (66%) Performs a great deal of damage to a target. - **Flame Strike** (70%) Focuses fire into a strike. - **Greater Regen** (75%) Heals a good amount of health and stamina over time. - **Searing Light** (80%) Creates a piercing light that can cut through enemies and heal allies in an area around the caster. - **Lava Pool** (80%) Creates a pool of lava. - **Meteor** (80%) Propels a meteor at a target. <-- --> Diabolism Arcana# - **Extract Life** (5%) Extracts all life from nearby targets. - **Blight** (10%) Adds sickness to a selected target. - **Siphon Death** (10%) Extracts life from dead corpses. - **Walking Dead** (10%) Gives life to undead corpse. - **Raise Skeleton** (10%) Raises up to five weak skeletons. - **Stop Heart** (15%) Stops the heart of caster to purge poison. - **Blood Oath** (20%) Creates a pact which deals any damage to both targets. - **Spread Sickness** (20%) Spreads sickness between targets within 4 range, and refreshes plague ticks. - **Disease** (25%) Adds sickness to a selected target plus 40% of all damage ticks. - **Infection** (25%) Causes an infection. - **Parasite** (25%) Strikes the target down with horrifying images, stealing mana (drains health without mana there). - **Poison Field** (30%) Summons a burning mass of toxic flames. - **Deadly Spores** (40%) Casts a poison spore on a foe with a chance of poisoning them. - **Deadly Touch** (45%) Transfers health by touching. - **Poison Strike** (50%) Creates a blast of poisonous energy that harnesses the sickness. - **Shadow Aura** (50%) Generates shadow energy. - **Plague** (60%) Releases a cloud of toxin. - **Combine Skeletons** (60%) Attempts to merge several skeletons to create one larger one. - **Gather Horde** (70%) Summons undead minions. - **Death** (80%) Focuses shadow damage on an enemy with potential to do large amounts of damage. <-- --> Paganistic Arcana# - **Good Berry** (10%) Summons a berry that has healing effect when eaten. - **Healing Stone** (10%) Creates a stone with healing properties. - **Leaf Whirlwind** (10%) Unleashes a leaf whirlwind. - **Pagan Familiar** (20%) Summons a creature. - **Attune Being** (20%) Creates a magical shield around the caster. - **Regrowth** (30%) Heals the target at the cost of the caster's health. - **Beast Pack** (40%) Summons a pack of beasts. - **Grave Beetles** (40%) Buffs summons' attacks to cause additional damage. - **Unholy Sigil** (40%) Curses a section of ground. - **Pure Body** (45%) Cures a target of poison. - **Barbed Prison** (45%) Traps a target in a barbed prison. - **Grasping Roots** (25%) Roots a target to the ground. - **Hand of Protection** (50%) Heals the target at the cost of the caster's health. - **Stone Form** (55%) Turns the caster's skin to stone, making it immune to physical attacks. - **Blend With Forest** (60%) Blends in with the forest. - **Earthquake** (80%) Causes the ground to move violently. - **Life Tree** (80%) Creates a tree of life that heals friendlies. - **Mana Spring** (80%) Renews friendly targets near the mana spring. - **Crystal Chamber** (80%) Prepares the caster in an encased crystal prison. - **Earth Titan** (80%) Calls forth an Ancient Titan to damage a target. <--