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Power Words
Agilitas Anima Avium Contego Creatura Cutis Divinus Doctrina Dolor Facio Fel Flamma Fulmen Indo Ingens Invito Ipsum Labes Libero Locus Lux Magus Mors Motus Mutatio Nox Noxa Parvos Pavor Putesco Renuo Res Robus Tempus Tollo Umbra Ventus Vita
General Arcana
- Corpse Skin (5%)
Makes a target more vulnerable to energy and occult damage.
- Protection (6%)
Imbues caster with the ability to concentrate on spellcasting.
- Lesser Recover (10%)
Heals a single target for a small gain.
- Call (26%)
Teleports someone to you.
- Lightning (26%)
Calls forth a lightning strike.
- Recover (35%)
Recovers a moderate amount of health.
- Magic Reflection (36%)
Increases magic reflection charges.
- Paralyze (36%)
Causes a target to become paralyzed.
- Holy Aura (40%)
Radiates holy energy.
- Teleport (46%)
Allows caster to teleport.
- Invisibility (52%)
Conceals the caster.
- Dispel (52%)
Dispels a magical presence.
- Magic Unlock (56%)
Temporarily increases lockpicking ability.
- Energy Bolt (62%)
Summons forth an energy bolt.
- Dimensional Shift (65%)
Exchanges locations with another being.
- Mass Teleport (65%)
Allows expert casters to teleport with many people over large distances.
- Chain Lightning (66%)
Attempts to hit multiple targets with lightning.
- Energy Barrier (66%)
Creates a barrier that only the caster may pass through.
- Time Stop (80%)
Stops time around a small area.
- Eye of Darkness (80%)
Projects the caster's being from their body.
Archmagic Arcana
- Cleansing Winds (10%)
Soothing winds cure poison, lifts curses, and heals a target.
- Ice Shards (10%)
Sends an ice shard at an enemy.
- Ice Spikes (10%)
Summons forth pillars of sharp ice around the caster.
- Chilling Hand (20%)
Deals cold damage depending on distance.
- Dampen Spirit (20%)
Drains stamina over time.
- Arcane Empowerment (24%)
Enhances the caster's spells and increases toughness of summons.
- Evil Omen (30%)
Curses the target so the next harmful action is amplified.
- Chilling Breath (30%)
Blasts a cold breath in a cone in front of the caster.
- Healing Mist (40%)
Heals a selected target and in an area.
- Ice Aura (50%)
Generates ice energy.
- Ice Storm (50%)
Showers an area with ice shards.
- Frozen Field (52%)
Summons forth a thick sheet of frost.
- Ice Wall (52%)
Creates an ice wall.
- Ethereal Voyage (55%)
Prevents monsters from seeing the caster.
- Mana Vampire (66%)
Drains mana from the target.
- Glacier (70%)
Launches a block of ice.
- Blizzard (80%)
Creates a snow storm.
- Tsunami (80%)
Creates a huge wave.
- Frozen Flesh (80%)
Freezes a target so they take damage when moving.
Divine Arcana
- Clense by Fire (10%)
Cures the target of poison at the expense of the caster.
- Fireball (16%)
Sends out a fireball at the target.
- Hand of Sacrifice (25%)
Protects the target from damage by redirecting damage to the caster.
- Immolating Weapon (32%)
Enchants weapon with fire damage.
- Bless Corpse (40%)
Conducts last rites, accelerating decomposition.
- Regen (40%)
Heals a moderate amount of health and stamina over time.
- Lesser Regen (15%)
Heals the target for a small amount of health and stamina over time.
- Holy Aura (40%)
Radiates holy energy.
- Fire Aura (50%)
Generates fire energy.
- Bless (50%)
Bestows a blessing.
- Explosion (52%)
Superheats a pocket of air causing an explosion.
- Rain of Fire (52%)
Causes fire to rain down on an enemy.
- Greater Heal (55%)
Heals the target for a moderate amount.
- Star Fall (56%)
Causes a star to fall down on a target.
- Fire Storm (66%)
Burns an area.
- Judgement (66%)
Performs a great deal of damage to a target.
- Flame Strike (70%)
Focuses fire into a strike.
- Greater Regen (75%)
Heals a good amount of health and stamina over time.
- Searing Light (80%)
Creates a piercing light that can cut through enemies and heal allies in an area around the caster.
- Lava Pool (80%)
Creates a pool of lava.
- Meteor (80%)
Propels a meteor at a target.
Diabolism Arcana
- Extract Life (5%)
Extracts all life from nearby targets.
- Blight (10%)
Adds sickness to a selected target.
- Siphon Death (10%)
Extracts life from dead corpses.
- Wealking Dead (10%)
Gives life to undead corpse.
- Raise Skeleton (10%)
Raises up to five weak skeletons.
- Stop Heart (15%)
Stops the heart of caster to purge poison.
- Blood Oath (20%)
Creates a pact which deals any damage to both targets.
- Spread Sickness (20%)
Spreads sickness between targets within 4 range, and refreshes plague ticks.
- Disease (25%)
Adds sickness to a selected target plus 40% of all damage ticks.
- Infection (25%)
Causes an infection.
- Parasite (25%)
Strikes the target down with horrifying images, stealing mana (drains health without mana there).
- Poison Field (30%)
Summons a burning mass of toxic flames.
- Deadly Spores (40%)
Casts a poison spore on a foe with a chance of poisoning them.
- Deadly Touch (45%)
Transfers health by touching.
- Poison Strike (50%)
Creates a blast of poisonous energy that harnesses the sickness.
- Shadow Aura (50%)
Generates shadow energy.
- Plague (60%)
Releases a cloud of toxin.
- Combine Skeletons (60%)
Attempts to merge several skeletons to create one larger one.
- Gather Horde (70%)
Summons undead minions.
- Death (80%)
Focuses shadow damage on an enemy with potential to do large amounts of damage.
Paganistic Arcana
- Good Berry (10%)
Summons a berry that has healing effect when eaten.
- Healing Stone (10%)
Creates a stone with healing properties.
- Leaf Whirlwind (10%)
Unleashes a leaf whirlwind.
- Pagan Familiar (20%)
Summons a creature.
- Attune Being (20%)
Creates a magical shield around the caster.
- Regrowth (30%)
Heals the target at the cost of the caster's health.
- Beast Pack (40%)
Summons a pack of beasts.
- Grave Beetles (40%)
Buffs summons' attacks to cause additional damage.
- Unholy Sigil (40%)
Curses a section of ground.
- Pure Body (45%)
Cures a target of poison.
- Barbed Prison (45%)
Traps a target in a barbed prison.
- Grasping Roots (25%)
Roots a target to the ground.
- Hand of Protection (50%)
Heals the target at the cost of the caster's health.
- Stone Form (55%)
Turns the caster's skin to stone, making it immune to physical attacks.
- Blend With Forest (60%)
Blends in with the forest.
- Earthquake (80%)
Causes the ground to move violently.
- Life Tree (80%)
Creates a tree of life that heals friendlies.
- Mana Spring (80%)
Renews friendly targets near the mana spring.
- Crystal Chamber (80%)
Prepares the caster in an encased crystal prison.
- Earth Titan (80%)
Calls forth an Ancient Titan to damage a target.