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Power Words
Arcana
- General Arcana
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- Corpse Skin (5%)
Makes a target more vulnerable to energy and occult damage.
- Protection (6%)
Imbues caster with the ability to concentrate on spellcasting.
- Lesser Recover (10%)
Heals a single target for a small gain.
- Call (26%)
Teleports someone to you.
- Lightning (26%)
Calls forth a lightning strike.
- Recover (35%)
Recovers a moderate amount of health.
- Magic Reflection (36%)
Increases magic reflection charges.
- Paralyze (36%)
Causes a target to become paralyzed.
- Holy Aura (40%)
Radiates holy energy.
- Teleport (46%)
Allows caster to teleport.
- Invisibility (52%)
Conceals the caster.
- Dispel (52%)
Dispels a magical presence.
- Magic Unlock (56%)
Temporarily increases lockpicking ability.
- Energy Bolt (62%)
Summons forth an energy bolt.
- Dimensional Shift (65%)
Exchanges locations with another being.
- Mass Teleport (65%)
Allows expert casters to teleport with many people over large distances.
- Chain Lightning (66%)
Attempts to hit multiple targets with lightning.
- Energy Barrier (66%)
Creates a barrier that only the caster may pass through.
- Time Stop (80%)
Stops time around a small area.
- Eye of Darkness (80%)
Projects the caster's being from their body.
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- Archmagic Arcana
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- Cleansing Winds (10%)
Soothing winds cure poison, lifts curses, and heals a target.
- Ice Shards (10%)
Sends an ice shard at an enemy.
- Ice Spikes (10%)
Summons forth pillars of sharp ice around the caster.
- Chilling Hand (20%)
Deals cold damage depending on distance.
- Dampen Spirit (20%)
Drains stamina over time.
- Arcane Empowerment (24%)
Enhances the caster's spells and increases toughness of summons.
- Evil Omen (30%)
Curses the target so the next harmful action is amplified.
- Chilling Breath (30%)
Blasts a cold breath in a cone in front of the caster.
- Healing Mist (40%)
Heals a selected target and in an area.
- Ice Aura (50%)
Generates ice energy.
- Ice Storm (50%)
Showers an area with ice shards.
- Frozen Field (52%)
Summons forth a thick sheet of frost.
- Ice Wall (52%)
Creates an ice wall.
- Ethereal Voyage (55%)
Prevents monsters from seeing the caster.
- Mana Vampire (66%)
Drains mana from the target.
- Glacier (70%)
Launches a block of ice.
- Blizzard (80%)
Creates a snow storm.
- Tsunami (80%)
Creates a huge wave.
- Frozen Flesh (80%)
Freezes a target so they take damage when moving.
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- Divine Arcana
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- Clense by Fire (10%)
Cures the target of poison at the expense of the caster.
- Fireball (16%)
Sends out a fireball at the target.
- Hand of Sacrifice (25%)
Protects the target from damage by redirecting damage to the caster.
- Immolating Weapon (32%)
Enchants weapon with fire damage.
- Bless Corpse (40%)
Conducts last rites, accelerating decomposition.
- Regen (40%)
Heals a moderate amount of health and stamina over time.
- Lesser Regen (15%)
Heals the target for a small amount of health and stamina over time.
- Holy Aura (40%)
Radiates holy energy.
- Fire Aura (50%)
Generates fire energy.
- Bless (50%)
Bestows a blessing.
- Explosion (52%)
Superheats a pocket of air causing an explosion.
- Rain of Fire (52%)
Causes fire to rain down on an enemy.
- Greater Heal (55%)
Heals the target for a moderate amount.
- Star Fall (56%)
Causes a star to fall down on a target.
- Fire Storm (66%)
Burns an area.
- Judgement (66%)
Performs a great deal of damage to a target.
- Flame Strike (70%)
Focuses fire into a strike.
- Greater Regen (75%)
Heals a good amount of health and stamina over time.
- Searing Light (80%)
Creates a piercing light that can cut through enemies and heal allies in an area around the caster.
- Lava Pool (80%)
Creates a pool of lava.
- Meteor (80%)
Propels a meteor at a target.
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- Diabolism Arcana
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- Extract Life (5%)
Extracts all life from nearby targets.
- Blight (10%)
Adds sickness to a selected target.
- Siphon Death (10%)
Extracts life from dead corpses.
- Wealking Dead (10%)
Gives life to undead corpse.
- Raise Skeleton (10%)
Raises up to five weak skeletons.
- Stop Heart (15%)
Stops the heart of caster to purge poison.
- Blood Oath (20%)
Creates a pact which deals any damage to both targets.
- Spread Sickness (20%)
Spreads sickness between targets within 4 range, and refreshes plague ticks.
- Disease (25%)
Adds sickness to a selected target plus 40% of all damage ticks.
- Infection (25%)
Causes an infection.
- Parasite (25%)
Strikes the target down with horrifying images, stealing mana (drains health without mana there).
- Poison Field (30%)
Summons a burning mass of toxic flames.
- Deadly Spores (40%)
Casts a poison spore on a foe with a chance of poisoning them.
- Deadly Touch (45%)
Transfers health by touching.
- Poison Strike (50%)
Creates a blast of poisonous energy that harnesses the sickness.
- Shadow Aura (50%)
Generates shadow energy.
- Plague (60%)
Releases a cloud of toxin.
- Combine Skeletons (60%)
Attempts to merge several skeletons to create one larger one.
- Gather Horde (70%)
Summons undead minions.
- Death (80%)
Focuses shadow damage on an enemy with potential to do large amounts of damage.
←- –> Paganistic Arcana# - Good Berry (10%)
Summons a berry that has healing effect when eaten.
- Healing Stone (10%)
Creates a stone with healing properties.
- Leaf Whirlwind (10%)
Unleashes a leaf whirlwind.
- Pagan Familiar (20%)
Summons a creature.
- Attune Being (20%)
Creates a magical shield around the caster.
- Regrowth (30%)
Heals the target at the cost of the caster's health.
- Beast Pack (40%)
Summons a pack of beasts.
- Grave Beetles (40%)
Buffs summons' attacks to cause additional damage.
- Unholy Sigil (40%)
Curses a section of ground.
- Pure Body (45%)
Cures a target of poison.
- Barbed Prison (45%)
Traps a target in a barbed prison.
- Grasping Roots (25%)
Roots a target to the ground.
- Hand of Protection (50%)
Heals the target at the cost of the caster's health.
- Stone Form (55%)
Turns the caster's skin to stone, making it immune to physical attacks.
- Blend With Forest (60%)
Blends in with the forest.
- Earthquake (80%)
Causes the ground to move violently.
- Life Tree (80%)
Creates a tree of life that heals friendlies.
- Mana Spring (80%)
Renews friendly targets near the mana spring.
- Crystal Chamber (80%)
Prepares the caster in an encased crystal prison.
- Earth Titan (80%)
Calls forth an Ancient Titan to damage a target.