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Power Words

Power Words
  • Agilitas
  • Anima
  • Avium
  • Contego
  • Creatura
  • Cutis
  • Divinus
  • Doctrina
  • Dolor
  • Facio
  • Fel
  • Flamma
  • Fulmen
  • Indo
  • Ingens
  • Invito
  • Ipsum
  • Labes
  • Libero
  • Locus
  • Lux
  • Magus
  • Mors
  • Motus
  • Mutatio
  • Nox
  • Noxa
  • Parvos
  • Pavor
  • Putesco
  • Renuo
  • Res
  • Robus
  • Tempus
  • Tollo
  • Umbra
  • Ventus
  • Vita

Arcana

General Arcana
- Corpse Skin (5%)
Makes a target more vulnerable to energy and occult damage.

- Protection (6%)

Imbues caster with the ability to concentrate on spellcasting.

- Lesser Recover (10%)

Heals a single target for a small gain.

- Call (26%)

Teleports someone to you.

- Lightning (26%)

Calls forth a lightning strike.

- Recover (35%)

Recovers a moderate amount of health.

- Magic Reflection (36%)

Increases magic reflection charges.

- Paralyze (36%)

Causes a target to become paralyzed.

- Holy Aura (40%)

Radiates holy energy.

- Teleport (46%)

Allows caster to teleport.

- Invisibility (52%)

Conceals the caster.

- Dispel (52%)

Dispels a magical presence.

- Magic Unlock (56%)

Temporarily increases lockpicking ability.

- Energy Bolt (62%)

Summons forth an energy bolt.

- Dimensional Shift (65%)

Exchanges locations with another being.

- Mass Teleport (65%)

Allows expert casters to teleport with many people over large distances.

- Chain Lightning (66%)

Attempts to hit multiple targets with lightning.

- Energy Barrier (66%)

Creates a barrier that only the caster may pass through.

- Time Stop (80%)

Stops time around a small area.

- Eye of Darkness (80%)

Projects the caster's being from their body.
Archmagic Arcana
- Cleansing Winds (10%)
Soothing winds cure poison, lifts curses, and heals a target.

- Ice Shards (10%)

Sends an ice shard at an enemy.

- Ice Spikes (10%)

Summons forth pillars of sharp ice around the caster.

- Chilling Hand (20%)

Deals cold damage depending on distance.

- Dampen Spirit (20%)

Drains stamina over time.

- Arcane Empowerment (24%)

Enhances the caster's spells and increases toughness of summons.

- Evil Omen (30%)

Curses the target so the next harmful action is amplified.

- Chilling Breath (30%)

Blasts a cold breath in a cone in front of the caster.

- Healing Mist (40%)

Heals a selected target and in an area.

- Ice Aura (50%)

Generates ice energy.

- Ice Storm (50%)

Showers an area with ice shards.

- Frozen Field (52%)

Summons forth a thick sheet of frost.

- Ice Wall (52%)

Creates an ice wall.

- Ethereal Voyage (55%)

Prevents monsters from seeing the caster.

- Mana Vampire (66%)

Drains mana from the target.

- Glacier (70%)

Launches a block of ice.

- Blizzard (80%)

Creates a snow storm.

- Tsunami (80%)

Creates a huge wave.

- Frozen Flesh (80%)

Freezes a target so they take damage when moving. 
Divine Arcana
- Clense by Fire (10%)
Cures the target of poison at the expense of the caster.

- Fireball (16%)

Sends out a fireball at the target.

- Hand of Sacrifice (25%)

Protects the target from damage by redirecting damage to the caster.

- Immolating Weapon (32%)

Enchants weapon with fire damage.

- Bless Corpse (40%)

Conducts last rites, accelerating decomposition.

- Regen (40%)

Heals a moderate amount of health and stamina over time.

- Lesser Regen (15%)

Heals the target for a small amount of health and stamina over time.

- Holy Aura (40%)

Radiates holy energy.

- Fire Aura (50%)

Generates fire energy.

- Bless (50%)

Bestows a blessing.

- Explosion (52%)

Superheats a pocket of air causing an explosion.

- Rain of Fire (52%)

Causes fire to rain down on an enemy.

- Greater Heal (55%)

Heals the target for a moderate amount.

- Star Fall (56%)

Causes a star to fall down on a target.

- Fire Storm (66%)

Burns an area.

- Judgement (66%)

Performs a great deal of damage to a target.

- Flame Strike (70%)

Focuses fire into a strike.

- Greater Regen (75%)

Heals a good amount of health and stamina over time.

- Searing Light (80%)

Creates a piercing light that can cut through enemies and heal allies in an area around the caster.

- Lava Pool (80%)

Creates a pool of lava.

- Meteor (80%)

Propels a meteor at a target.
Diabolism Arcana
- Extract Life (5%)
Extracts all life from nearby targets.

- Blight (10%)

Adds sickness to a selected target.

- Siphon Death (10%)

Extracts life from dead corpses.

- Wealking Dead (10%)

Gives life to undead corpse.

- Raise Skeleton (10%)

Raises up to five weak skeletons.

- Stop Heart (15%)

Stops the heart of caster to purge poison.

- Blood Oath (20%)

Creates a pact which deals any damage to both targets.

- Spread Sickness (20%)

Spreads sickness between targets within 4 range, and refreshes plague ticks.

- Disease (25%)

Adds sickness to a selected target plus 40% of all damage ticks.

- Infection (25%)

Causes an infection.

- Parasite (25%)

Strikes the target down with horrifying images, stealing mana (drains health without mana there).

- Poison Field (30%)

Summons a burning mass of toxic flames.

- Deadly Spores (40%)

Casts a poison spore on a foe with a chance of poisoning them.

- Deadly Touch (45%)

Transfers health by touching.

- Poison Strike (50%)

Creates a blast of poisonous energy that harnesses the sickness.

- Shadow Aura (50%)

Generates shadow energy.

- Plague (60%)

Releases a cloud of toxin.

- Combine Skeletons (60%)

Attempts to merge several skeletons to create one larger one.

- Gather Horde (70%)

Summons undead minions.

- Death (80%)

Focuses shadow damage on an enemy with potential to do large amounts of damage.
Paganistic Arcana
- Good Berry (10%)
Summons a berry that has healing effect when eaten.

- Healing Stone (10%)

Creates a stone with healing properties.

- Leaf Whirlwind (10%)

Unleashes a leaf whirlwind.

- Pagan Familiar (20%)

Summons a creature.

- Attune Being (20%)

Creates a magical shield around the caster.

- Regrowth (30%)

Heals the target at the cost of the caster's health.

- Beast Pack (40%)

Summons a pack of beasts.

- Grave Beetles (40%)

Buffs summons' attacks to cause additional damage.

- Unholy Sigil (40%)

Curses a section of ground.

- Pure Body (45%)

Cures a target of poison.

- Barbed Prison (45%)

Traps a target in a barbed prison.

- Grasping Roots (25%)

Roots a target to the ground.

- Hand of Protection (50%)

Heals the target at the cost of the caster's health.

- Stone Form (55%)

Turns the caster's skin to stone, making it immune to physical attacks.

- Blend With Forest (60%)

Blends in with the forest.

- Earthquake (80%)

Causes the ground to move violently.

- Life Tree (80%)

Creates a tree of life that heals friendlies.

- Mana Spring (80%)

Renews friendly targets near the mana spring.

- Crystal Chamber (80%)

Prepares the caster in an encased crystal prison.

- Earth Titan (80%)

Calls forth an Ancient Titan to damage a target.
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