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Resistance Types
In the world of Requiem, survival depends not just on your gear or skill, but on how well you understand the game’s custom combat system. One of the most important aspects is knowing how damage types are classified and how they interact with your character’s resistances. Mastering this will help you make smarter combat decisions and increase your chances of survival in a hostile environment.
At the core of this system are five primary damage and resistance types, which apply to both characters and creatures:
- Blunt
- Slash
- Corporeal
- Occult
- Energy
These resistance values can come from a variety of sources, including armor and wearable items, spells, and temporary effects such as buffs or enchantments.
Where to find Resistance Values
To view your current resistance values, open your Paperdoll (character window) and click on the Status button. This will bring up a pop-up window displaying a detailed breakdown of your character’s attributes. Your damage resistances can be found on the right side of this window.
To check the individual resistance values of a specific wearable item, simply click on the item in question and select “Lore Item”. This will open a pop-up window displaying detailed stats, including the resistance values provided by that piece of equipment.
Blunt Damage / Resistance
Blunt damage is one of the two primary physical melee damage types in Requiem. It encompasses all impact-based attacks—from maces, war hammers, and staves to crushing ranged weapons or even unarmed strikes. Unlike slashing or piercing attacks, blunt damage relies entirely on kinetic force.
- Found in: Melee and Ranged weapons.
Resisted by: Blunt Resistance, which is a primary resistance on Physical Defense armor.
Slash Damage / Resistance
Slash damage represents the second major category of physical melee damage in Requiem, focusing on cutting, slicing, or stabbing attacks. This includes weapons such as swords, axes, polearms, and daggers—anything with a sharp edge or point.
- Found in: Melee and Ranged weapons.
Resisted by: Slash Resistance, also a primary resistance on Physical Defense armor.
Corporeal Damage / Resistance
Corporeal damage is a general type of body damage that includes both physical and magical sources. It reflects harm done directly to the body, like internal injuries, blood loss, or harmful magic that affects tissue (e.g., rashes, boils, or hypothermia).
This type of damage is broad and also includes:
- Poison
- Environmental effects
- Found in: Specific schools of Magic
- Found in: Melee, Ranged, certain spells, and environmental hazards.
Resisted by: Corporeal Resistance, which is a constant resistance found on both Physical Defense and Elemental Defense armor.
Also used to calculate your resistance to poison and toxins.
Occult Damage / Resistance
Occult damage is one of the two main types of magical damage. It comes from dark or mystical forces that harm the body in unnatural ways — such as ghostly attacks, shadow energy, or blood magic that causes internal trauma.
- Found in: Specific schools of Magic
- Resisted by: Occult Resistance, a primary resistance on Elemental Defense armor.
Energy Damage / Resistance
Energy damage is the other major type of magical damage. It includes magical forces like lightning, electricity, or even pure magical force that impacts the body. It can also represent manipulation of physics or raw magical power.
- Found in: Specific schools of Magic
- Resisted by: Energy Resistance, a primary resistance on Elemental Defense armor.
How Damage is Calculated
Weapon’s base damage is multiplied by the % damage type.
Each chunk is reduced by enemy’s corresponding resistance.
Remaining damage is summed to get final value.
Example: Weapon: 80% Physical / 20% Cold, base 40 dmg
Enemy Resists: 50% Physical, 25% Cold
Calculation:
- Physical: 32 → resists 16 → inflicts 16
- Cold: 8 → resists 2 → inflicts 6
- Total = 22 dmg
Strategy & Optimization
Match weapon damage type to enemy's weakest resistance. Even if armor offers more mixed resistance, focusing on minimizing the largest damage type taken is usually more effective .
Armor choice should target dominant incoming damage; don’t overbalance arbitrary percentages .